While we saw flying cars in the Cyberpunk 2077 trailer, and though they’ll be in the final games, we won’t get a chance to drive them around.
Speaking in an interview with Metro, developer Max Pears revealed a few tidbits about the game, including how players will travel around the world.
“You won’t be able to control flying cars,” Pears said. “But they will be used for missions for crucial things. But the main way to get through will be on foot, cars, and bikes.”
Part of this may have to do with how players interact with he world. Pears also spoke of the importance of allowing for different kinds of encounters to take place within the game, some of which may only happen in certain areas or on foot.
“When it comes to designing [open world games]… you always have to provide enough space for different types of encounters,” Pears said, in response to a question about going back to areas players have already completed. “Which makes it an one in terms of how it’s all designed. But it’s really cool as well, because it makes you have to think a bit more and I think it’s even better for the gamers now because you’re getting some super cool stuff from the immersion of things passing over. Compared to ‘you can’t go here anymore!’ I think that’s amazing stuff.”
Pears couldn’t give a comparison about how big the world is compared to CD Projekt Red’s last game, The Witcher 3, but said that the process of designing for it is “very different” because of the tall buildings. However, he added that the game will “be on a similar scope.”
“We want to make sure you get just as much out of this as you did with The Witcher. That’s really important to us,” Pears said.
Cyberpunk 2077 is currently in development for PlayStation 4, Xbox One, and PC.