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Part two of our special three-part series in honor of Grand Theft Auto: Vice City’s 10th anniversary, “The Lab” – a set of interactive tours through the game’s design elements that originally appeared nearly a decade ago as part of an installation recognizing Vice City at London’s Design Museum – focuses on the painstaking work poured into the game’s sound design.

From the attention paid to the Vice City radio dial which hosted an unprecedented soundtrack of licensed music from the 80s plus original ‘talk radio’ stations, to the intensive sound design that helped make the game’s open world come alive, today’s edition of The Lab has some glimpses behind the scenes that have never before been published online:

“Radio Stations”– Tune in to audio from all nine original radio stations from the Vice City radio dial: Fever 105 (soul hosted by Oliver “Ladykiller” Biscuit), Radio Espantoso (latin hosted by Pepe), Emotion 98.3 (ballads hosted by Fernando Martinez), Wave 103 (new wave hosted by Adam First), Wildstyle Pirate Radio (rap hosted by Super Rockin’ Mr. Magic), V-Rock (rock hosted by Lazlow), Flash FM (pop hosted by Toni) and talk stations K-Chat and VCPR. For the seven music stations, you can hear snippet mixes of selected excerpts whilst for the two talk radio stations; “The Lab” contains the complete station audio, streaming online.
“SoundFX” – A special breakdown of just one small element of Vice City’s sound design: helicopter sound effects. As the section explains, the total amount of space available at the time for sound effects amounted to less than 12 seconds of music from a CD. As a result, all of the sounds created for the city needed to be extremely short. In addition, each sound has to be produced in isolation so that it can be controlled independently based on how the player interacts with the game. Listen to the various individual sounds used and then check out a video demo of the final product in action as Tommy Vercetti lifts off in the chopper.
“Pedestrians”– Wherever you go in the streets of Vice City – from the beach to the shopping mall to the airport – you’re sure to overhear tons of colorful dialogue from the city’s residents. Strutting playboys, lecherous pervs, blue collar slobs, glamorous fly girls, and more – have a look and listen to a sampling of the vast audio recorded in populating Vice City’s ambient world.
You can find an embed link for “The Lab” (Part 1: Sound) below.

Information Quoted From Rockstar  Press Release

Part two of our special three-part series in honor of Grand Theft Auto: Vice City’s 10th anniversary, “The Lab” – a set of interactive tours through the game’s design elements that originally appeared nearly a decade ago as part of an installation recognizing Vice City at London’s Design Museum – focuses on the painstaking work poured into the game’s sound design.

From the attention paid to the Vice City radio dial which hosted an unprecedented soundtrack of licensed music from the 80s plus original ‘talk radio’ stations, to the intensive sound design that helped make the game’s open world come alive, today’s edition of The Lab has some glimpses behind the scenes that have never before been published online:

“Radio Stations”– Tune in to audio from all nine original radio stations from the Vice City radio dial: Fever 105 (soul hosted by Oliver “Ladykiller” Biscuit), Radio Espantoso (latin hosted by Pepe), Emotion 98.3 (ballads hosted by Fernando Martinez), Wave 103 (new wave hosted by Adam First), Wildstyle Pirate Radio (rap hosted by Super Rockin’ Mr. Magic), V-Rock (rock hosted by Lazlow), Flash FM (pop hosted by Toni) and talk stations K-Chat and VCPR. For the seven music stations, you can hear snippet mixes of selected excerpts whilst for the two talk radio stations; “The Lab” contains the complete station audio, streaming online.
“SoundFX” – A special breakdown of just one small element of Vice City’s sound design: helicopter sound effects. As the section explains, the total amount of space available at the time for sound effects amounted to less than 12 seconds of music from a CD. As a result, all of the sounds created for the city needed to be extremely short. In addition, each sound has to be produced in isolation so that it can be controlled independently based on how the player interacts with the game. Listen to the various individual sounds used and then check out a video demo of the final product in action as Tommy Vercetti lifts off in the chopper.
“Pedestrians”– Wherever you go in the streets of Vice City – from the beach to the shopping mall to the airport – you’re sure to overhear tons of colorful dialogue from the city’s residents. Strutting playboys, lecherous pervs, blue collar slobs, glamorous fly girls, and more – have a look and listen to a sampling of the vast audio recorded in populating Vice City’s ambient world.
You can find an embed link for “The Lab” (Part 1: Sound) below.

Information Quoted From Rockstar  Press Release

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About Anthony Dows

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Average gamer/disabled worker turned into a freelance extraordinaire. From YouTube, AntDaGamer.Com as well as other channels, ADG Wrestling Games Network & ADG Man Cave. Twitch & Wordpress and of course right here on EGM. I showcase games, gameplay, and bio my history and opinions of video games. Find me on Twitter @AntDaGamer

Behind the Scenes in Grand Theft Auto: Vice City’s “The Lab” (Part 2: Sound)

By Anthony Dows | 12/20/2012 03:03 PM PT | Updated 12/21/2012 07:28 AM PT

Update

Part two of our special three-part series in honor of Grand Theft Auto: Vice City’s 10th anniversary, “The Lab” – a set of interactive tours through the game’s design elements that originally appeared nearly a decade ago as part of an installation recognizing Vice City at London’s Design Museum – focuses on the painstaking work poured into the game’s sound design.

From the attention paid to the Vice City radio dial which hosted an unprecedented soundtrack of licensed music from the 80s plus original ‘talk radio’ stations, to the intensive sound design that helped make the game’s open world come alive, today’s edition of The Lab has some glimpses behind the scenes that have never before been published online:

“Radio Stations”– Tune in to audio from all nine original radio stations from the Vice City radio dial: Fever 105 (soul hosted by Oliver “Ladykiller” Biscuit), Radio Espantoso (latin hosted by Pepe), Emotion 98.3 (ballads hosted by Fernando Martinez), Wave 103 (new wave hosted by Adam First), Wildstyle Pirate Radio (rap hosted by Super Rockin’ Mr. Magic), V-Rock (rock hosted by Lazlow), Flash FM (pop hosted by Toni) and talk stations K-Chat and VCPR. For the seven music stations, you can hear snippet mixes of selected excerpts whilst for the two talk radio stations; “The Lab” contains the complete station audio, streaming online.
“SoundFX” – A special breakdown of just one small element of Vice City’s sound design: helicopter sound effects. As the section explains, the total amount of space available at the time for sound effects amounted to less than 12 seconds of music from a CD. As a result, all of the sounds created for the city needed to be extremely short. In addition, each sound has to be produced in isolation so that it can be controlled independently based on how the player interacts with the game. Listen to the various individual sounds used and then check out a video demo of the final product in action as Tommy Vercetti lifts off in the chopper.
“Pedestrians”– Wherever you go in the streets of Vice City – from the beach to the shopping mall to the airport – you’re sure to overhear tons of colorful dialogue from the city’s residents. Strutting playboys, lecherous pervs, blue collar slobs, glamorous fly girls, and more – have a look and listen to a sampling of the vast audio recorded in populating Vice City’s ambient world.
You can find an embed link for “The Lab” (Part 1: Sound) below.

Information Quoted From Rockstar  Press Release

Part two of our special three-part series in honor of Grand Theft Auto: Vice City’s 10th anniversary, “The Lab” – a set of interactive tours through the game’s design elements that originally appeared nearly a decade ago as part of an installation recognizing Vice City at London’s Design Museum – focuses on the painstaking work poured into the game’s sound design.

From the attention paid to the Vice City radio dial which hosted an unprecedented soundtrack of licensed music from the 80s plus original ‘talk radio’ stations, to the intensive sound design that helped make the game’s open world come alive, today’s edition of The Lab has some glimpses behind the scenes that have never before been published online:

“Radio Stations”– Tune in to audio from all nine original radio stations from the Vice City radio dial: Fever 105 (soul hosted by Oliver “Ladykiller” Biscuit), Radio Espantoso (latin hosted by Pepe), Emotion 98.3 (ballads hosted by Fernando Martinez), Wave 103 (new wave hosted by Adam First), Wildstyle Pirate Radio (rap hosted by Super Rockin’ Mr. Magic), V-Rock (rock hosted by Lazlow), Flash FM (pop hosted by Toni) and talk stations K-Chat and VCPR. For the seven music stations, you can hear snippet mixes of selected excerpts whilst for the two talk radio stations; “The Lab” contains the complete station audio, streaming online.
“SoundFX” – A special breakdown of just one small element of Vice City’s sound design: helicopter sound effects. As the section explains, the total amount of space available at the time for sound effects amounted to less than 12 seconds of music from a CD. As a result, all of the sounds created for the city needed to be extremely short. In addition, each sound has to be produced in isolation so that it can be controlled independently based on how the player interacts with the game. Listen to the various individual sounds used and then check out a video demo of the final product in action as Tommy Vercetti lifts off in the chopper.
“Pedestrians”– Wherever you go in the streets of Vice City – from the beach to the shopping mall to the airport – you’re sure to overhear tons of colorful dialogue from the city’s residents. Strutting playboys, lecherous pervs, blue collar slobs, glamorous fly girls, and more – have a look and listen to a sampling of the vast audio recorded in populating Vice City’s ambient world.
You can find an embed link for “The Lab” (Part 1: Sound) below.

Information Quoted From Rockstar  Press Release

0   POINTS
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Connect

About Anthony Dows

view all posts

Average gamer/disabled worker turned into a freelance extraordinaire. From YouTube, AntDaGamer.Com as well as other channels, ADG Wrestling Games Network & ADG Man Cave. Twitch & Wordpress and of course right here on EGM. I showcase games, gameplay, and bio my history and opinions of video games. Find me on Twitter @AntDaGamer