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To create the latest video for Tomb Raider®, the development team at Crystal Dynamics® gathered to discuss their favorite climbing sequences: after much debate, one of the areas from late in the game beat the rest.

This video showcases Lara Croft scaling the Ziggurat, an ancient temple built upon an icy mountainside, which she must traverse in the latter stages of the game in order to reach her final destination. Lara must draw upon all of the climbing skills she’s learned throughout the game in order to conquer this challenge. A foreword from Noah Hughes, Creative Director at Crystal Dynamics, explains why they chose this sequence.

 

To create the latest video for Tomb Raider®, the development team at Crystal Dynamics® gathered to discuss their favorite climbing sequences: after much debate, one of the areas from late in the game beat the rest.

This video showcases Lara Croft scaling the Ziggurat, an ancient temple built upon an icy mountainside, which she must traverse in the latter stages of the game in order to reach her final destination. Lara must draw upon all of the climbing skills she’s learned throughout the game in order to conquer this challenge. A foreword from Noah Hughes, Creative Director at Crystal Dynamics, explains why they chose this sequence.

 

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About Anthony Dows

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Average gamer/disabled worker turned into a freelance extraordinaire. From YouTube, AntDaGamer.Com as well as other channels, ADG Wrestling Games Network & ADG Man Cave. Twitch & Wordpress and of course right here on EGM. I showcase games, gameplay, and bio my history and opinions of video games. Find me on Twitter @AntDaGamer

Tomb Raider’s Noah Hughes Discusses Scaling The Ziggurat In A New Video

By Anthony Dows | 04/4/2013 06:44 PM PT | Updated 04/4/2013 06:45 PM PT

Update

To create the latest video for Tomb Raider®, the development team at Crystal Dynamics® gathered to discuss their favorite climbing sequences: after much debate, one of the areas from late in the game beat the rest.

This video showcases Lara Croft scaling the Ziggurat, an ancient temple built upon an icy mountainside, which she must traverse in the latter stages of the game in order to reach her final destination. Lara must draw upon all of the climbing skills she’s learned throughout the game in order to conquer this challenge. A foreword from Noah Hughes, Creative Director at Crystal Dynamics, explains why they chose this sequence.

 

To create the latest video for Tomb Raider®, the development team at Crystal Dynamics® gathered to discuss their favorite climbing sequences: after much debate, one of the areas from late in the game beat the rest.

This video showcases Lara Croft scaling the Ziggurat, an ancient temple built upon an icy mountainside, which she must traverse in the latter stages of the game in order to reach her final destination. Lara must draw upon all of the climbing skills she’s learned throughout the game in order to conquer this challenge. A foreword from Noah Hughes, Creative Director at Crystal Dynamics, explains why they chose this sequence.

 

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About Anthony Dows

view all posts

Average gamer/disabled worker turned into a freelance extraordinaire. From YouTube, AntDaGamer.Com as well as other channels, ADG Wrestling Games Network & ADG Man Cave. Twitch & Wordpress and of course right here on EGM. I showcase games, gameplay, and bio my history and opinions of video games. Find me on Twitter @AntDaGamer