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Intro here that is not very long. A few things to note: 1. Try to work the title of the game into the questions at least a decent amount of the time. Maybe not every one. I think that might cause SEO backlash. IDK. 2. Also the images should go roughly where I have the images here, though if there is a lot of text between the images feel free to add more to break it up. 3. Please make sure you’re copying over this specific HTML just in case you need to do a The Basics section. I get into it below.

What we know we know

Is a new Call of Duty game coming in 2018? You know it. Activision remains committed to keeping its biggest series annual. And why wouldn’t it, when Call of Duty games are routinely the highest grossing pieces of entertainment for the year? WWII certainly made bank.

Who’s developing Call of Duty 2018? That’d be Treyarch. Activision has had its studios on a three-year rotation since the launch of Advanced Warfare, and this year the cycle falls on the studio that gave us World at War and the Black Ops trilogy.

 

 

What we think we know

 

Will Call of Duty 2018 be set in the future or the past? It seems likely that Call of Duty will not be going back to the future right away. There was a significant backlash against the sci-fi turn the series took in recent years, and fans seem to have responded well to WWII‘s return to boots-on-the-ground basics. In fact, we learned after it launched that Activision mandated Sledgehammer go back to World War II, so the publisher is clearly pushing back against future warfare. It would be a bad look to immediately reverse course again.

Interestingly, though, a Treyarch job listing may have hinted that its game won’t be staying in the past, either. The studio recently hired for someone with deep knowledge of modern military hardware. We may well be going back to the present day, rather than a historical conflict or imaginary sci-fi one. Then again, it may simply be that you need know about modern military weaponry to design futuristic guns, too.

Another possibility is that Activision wants to rotate settings, alternating between past, present, and future, or something to that effect.

Does that mean Call of Duty 2018 won’t be Black Ops IV? Not so fast. An analyst predicted that Treyarch’s next game would indeed be Black Ops IV, and one of the trilogy’s long-time voice actors appeared to tease his involvement in the game, too. Neither is a slam dunk, of course, but the Black Ops subseries has proved quite popular over the years, so it would hardly be surprising to see Treyarch sticking to what works.

Keep in mind, as well, that we’ve already had Black Ops games with historical conflicts, with near-future battles not too far removed (at least in terms of gameplay) from the Modern Warfare titles, and with crazy sci-fi tech and advanced movement. At this point, Treyarch and Activision could plausibly make any sort of game in any sort of era and find a way to work it into the Black Ops saga

What game modes will Call of Duty 2018 feature? Well, single-player, multiplayer, and Zombies seem like an absolute lock. The series has now officially consolidated around that trio of offerings no matter who’s developing. Plus, Treyarch created Zombies mode, so there’s approximately zero chance the studio will leave it behind.

What platforms will Call of Duty 2018 launch on? Barring a meteor crashing into the Earth or Nintendo buying Activision, this year’s Call of Duty will be out on PlayStation 4, Xbox One and PC. You can also expect enhancements for PS4 Pro and Xbox One X. A Switch port seems unlikely, given the way persistent rumors WWII would end up on the hybrid system ultimately amounted to nothing.

When will we see Call of Duty 2018 for the first time? Historically, Activision reveals the next Call of Duty game in the run up to E3, though sometimes it holds off on showing too much until the show itself. Either way, expect to learn about the next entry in the series in June, if not a few weeks sooner.

What we still want to know

How will Call of Duty 2018 keep its single-player fresh? To be quite blunt about it, Call of Duty’s campaigns have spent the last few years stumbling around in the hopes of doing something remotely interesting. Advanced Warfare went more open-ended and it worked pretty well. Black Ops III opened up the whole thing to four-player co-op. Infinite Warfare was… also a game. WWII, by contrast, was a much more linear experience, albeit with some changes to the health and ammo mechanics that made it feel distinct. But it’s clear that there’s absolutely no unified vision for what a Call of Duty campaign should be. We hope whatever Treyarch is working on learns from the good and bad of year’s past, rather than just trying to mix things up again for the sake of mixing things up.

Will Call of Duty 2018 have its own version of WWII‘s War Mode? Call of Duty: WWII‘s multiplayer isn’t perfect, but it does introduce a pretty great addition to the series in War Mode. It’s functionally just an Attack/Defend game mode with a series of objectives that vary from map to map, but it offers a more focused, tactical, and team-oriented experience than the series’ standard maps. It’s not necessarily better, but it’s a good change of pace, and it’s nice to have the option for a more Overwatch-like experience available. We’re interested to see if Treyarch picks up the baton at all and offers its own spin on the same idea.

What version of Call of Duty’s perks and streak rewards are we going to see in multiplayer? At a high level, recent Call of Duty games have kind of been going back and forth on how much character customization and positive feedback loops should impact your performance. WWII definitely deemphasized perks by switching to the more Basic Training system and made scorestreaks a bit less powerful and harder to earn, and the end result was something that placed more focus on pure skill behind the gun. But previous entries went out of their way to let you customize to an insane degree, with a lot of variance in playstyles. We’d like to hear Treyarch outline a clear philosophy right out of the gate so fans know what to expect.

Read More

About Josh Harmon

view all posts

Josh picked up a controller when he was 3 years old—and he hasn’t looked back since. This has made him particularly vulnerable to attacks from behind. He joined EGM as an intern following a brief-but-storied career on a number of small gaming blogs across the Internet. Find him on Twitter @jorshy

Call of Duty 2018: Latest setting, gameplay, and multiplayer info

Call of Duty will be back in 2018—but what form will it take? We've pieced together all the clues we have so far.

By Josh Harmon | 01/1/2018 12:00 PM PT | Updated 01/2/2018 11:18 AM PT

Features

Intro here that is not very long. A few things to note: 1. Try to work the title of the game into the questions at least a decent amount of the time. Maybe not every one. I think that might cause SEO backlash. IDK. 2. Also the images should go roughly where I have the images here, though if there is a lot of text between the images feel free to add more to break it up. 3. Please make sure you’re copying over this specific HTML just in case you need to do a The Basics section. I get into it below.

What we know we know

Is a new Call of Duty game coming in 2018? You know it. Activision remains committed to keeping its biggest series annual. And why wouldn’t it, when Call of Duty games are routinely the highest grossing pieces of entertainment for the year? WWII certainly made bank.

Who’s developing Call of Duty 2018? That’d be Treyarch. Activision has had its studios on a three-year rotation since the launch of Advanced Warfare, and this year the cycle falls on the studio that gave us World at War and the Black Ops trilogy.

 

 

What we think we know

 

Will Call of Duty 2018 be set in the future or the past? It seems likely that Call of Duty will not be going back to the future right away. There was a significant backlash against the sci-fi turn the series took in recent years, and fans seem to have responded well to WWII‘s return to boots-on-the-ground basics. In fact, we learned after it launched that Activision mandated Sledgehammer go back to World War II, so the publisher is clearly pushing back against future warfare. It would be a bad look to immediately reverse course again.

Interestingly, though, a Treyarch job listing may have hinted that its game won’t be staying in the past, either. The studio recently hired for someone with deep knowledge of modern military hardware. We may well be going back to the present day, rather than a historical conflict or imaginary sci-fi one. Then again, it may simply be that you need know about modern military weaponry to design futuristic guns, too.

Another possibility is that Activision wants to rotate settings, alternating between past, present, and future, or something to that effect.

Does that mean Call of Duty 2018 won’t be Black Ops IV? Not so fast. An analyst predicted that Treyarch’s next game would indeed be Black Ops IV, and one of the trilogy’s long-time voice actors appeared to tease his involvement in the game, too. Neither is a slam dunk, of course, but the Black Ops subseries has proved quite popular over the years, so it would hardly be surprising to see Treyarch sticking to what works.

Keep in mind, as well, that we’ve already had Black Ops games with historical conflicts, with near-future battles not too far removed (at least in terms of gameplay) from the Modern Warfare titles, and with crazy sci-fi tech and advanced movement. At this point, Treyarch and Activision could plausibly make any sort of game in any sort of era and find a way to work it into the Black Ops saga

What game modes will Call of Duty 2018 feature? Well, single-player, multiplayer, and Zombies seem like an absolute lock. The series has now officially consolidated around that trio of offerings no matter who’s developing. Plus, Treyarch created Zombies mode, so there’s approximately zero chance the studio will leave it behind.

What platforms will Call of Duty 2018 launch on? Barring a meteor crashing into the Earth or Nintendo buying Activision, this year’s Call of Duty will be out on PlayStation 4, Xbox One and PC. You can also expect enhancements for PS4 Pro and Xbox One X. A Switch port seems unlikely, given the way persistent rumors WWII would end up on the hybrid system ultimately amounted to nothing.

When will we see Call of Duty 2018 for the first time? Historically, Activision reveals the next Call of Duty game in the run up to E3, though sometimes it holds off on showing too much until the show itself. Either way, expect to learn about the next entry in the series in June, if not a few weeks sooner.

What we still want to know

How will Call of Duty 2018 keep its single-player fresh? To be quite blunt about it, Call of Duty’s campaigns have spent the last few years stumbling around in the hopes of doing something remotely interesting. Advanced Warfare went more open-ended and it worked pretty well. Black Ops III opened up the whole thing to four-player co-op. Infinite Warfare was… also a game. WWII, by contrast, was a much more linear experience, albeit with some changes to the health and ammo mechanics that made it feel distinct. But it’s clear that there’s absolutely no unified vision for what a Call of Duty campaign should be. We hope whatever Treyarch is working on learns from the good and bad of year’s past, rather than just trying to mix things up again for the sake of mixing things up.

Will Call of Duty 2018 have its own version of WWII‘s War Mode? Call of Duty: WWII‘s multiplayer isn’t perfect, but it does introduce a pretty great addition to the series in War Mode. It’s functionally just an Attack/Defend game mode with a series of objectives that vary from map to map, but it offers a more focused, tactical, and team-oriented experience than the series’ standard maps. It’s not necessarily better, but it’s a good change of pace, and it’s nice to have the option for a more Overwatch-like experience available. We’re interested to see if Treyarch picks up the baton at all and offers its own spin on the same idea.

What version of Call of Duty’s perks and streak rewards are we going to see in multiplayer? At a high level, recent Call of Duty games have kind of been going back and forth on how much character customization and positive feedback loops should impact your performance. WWII definitely deemphasized perks by switching to the more Basic Training system and made scorestreaks a bit less powerful and harder to earn, and the end result was something that placed more focus on pure skill behind the gun. But previous entries went out of their way to let you customize to an insane degree, with a lot of variance in playstyles. We’d like to hear Treyarch outline a clear philosophy right out of the gate so fans know what to expect.

Read More


About Josh Harmon

view all posts

Josh picked up a controller when he was 3 years old—and he hasn’t looked back since. This has made him particularly vulnerable to attacks from behind. He joined EGM as an intern following a brief-but-storied career on a number of small gaming blogs across the Internet. Find him on Twitter @jorshy