There were a lot of hardcore Destiny players that jumped ship shortly after Destiny 2‘s launch, and I stand proudly among them. It’s true that Destiny 2 lacked much of the end-game appeal of its forebear, but it was some key changes in the sequel’s core systems that made the experience too offputting for many fans. Improvements to these core systems promised for the game’s upcoming Forsaken expansion should make lovers of the first Destiny want to return once more, and that doesn’t even account for the actual content coming in the DLC.
Weapon loadouts in Destiny were a little restrictive, but they at least made sense, with standard automatic and single-shot weapons slotted into the Primary space, more situational armaments like shotguns and sniper rifles taking up the Special weapon slot, and the biggest guns allocated to the Heavy weapon category. In Destiny 2, the developer apparently thought the best way to iterate on the series’ loadout system was to make it even more restrictive, limiting two of the three weapon slots to the same weapon types, while the most interesting fire-arms were only given one slot to share.
Player choice should always be paramount, and if you want to roll up with three shotguns, why should the game stop you? Well, after Forsaken, it won’t. It’s taken a year, but the developer has finally realized what little sense the sequel’s previous loadout system made. Forsaken doesn’t just revert Destiny 2‘s loadout system to that of the first Destiny, it takes the flexibility even further by letting players equip any weapon type to any slot.
Continuing on the trend of weapon improvements, the expansion will revitalize the excitement of finding new guns by once again harkening back to the original game. The start of Destiny 2 had weapons locked in with certain perks for the sake of “identity” and “balance”, but it sucked much of the intrigued out of discovering these items. Forsaken will bring back this intrigue through the reinstatement of random rolls for weapon abilities, which, along with the DLC’s advancements in weapon masterworks and modifications, will make Destiny 2‘s weapon economy the best it’s ever been.
While these changes should definitely be the community’s biggest takeaway from Forsaken‘s reveal, returning players will also find some novel surprises in the expansion’s new content. Most notable is Forsaken‘s new multiplayer mode, Gambit, which is a clever fusion of the game’s competitive and cooperative multiplayer. Two teams of players will be split into separate instances, in which they must both kill waves of AI-controlled enemies, collect the Motes they drop, and deposit them at a faster rate than the enemy team. Depositing large caches of Motes at once will spawn various bosses in the enemy’s map to slow them down, and one person from each side can occasionally invade their competition’s game to wreak some PvP havoc and stunt their progress. The match culminates in one team depositing enough Motes to summon a final boss, and then taking them down.
The Forsaken expansion has a lot for players that love Destiny 2, but it is more important to look at the ways in which it can repair the series’ relationship with those who have since lost faith in it. Anyone following Destiny 2 news over the past couple months will have noticed it has not exactly been promising, but the Forsaken expansion could be the start of a better direction for the game.