||I got to try out a new mode called “Breakout,” which pits two teams of four against one another, but each player only has one life to live. The first team to win five rounds in this survival style wins the match. It’s not necessarily anything groundbreaking, as we’ve seen this kind of mode in plenty of other games like Gears of War or Call of Duty, but it definitely made me rethink my typical Halo strategies. Also, it was a bit of an uphill battle for me, because I was just getting used to the plethora of new abilities that each player can use. I’d imagine using them in single-player would help with the learning curve in multiplayer, but since this was a chance to get my hands on Halo 5 early, I had to mess around as much as possible.There’s a lot of new moves that could one-hit KO someone, but the balance here also leaves you extremely vulnerable if you miss. There’s a forward melee charge and a ground pound, which I loved, because it actually gave me a chance to aim it a little due to the new thruster packs on everyone’s back. There’s also a burst move you can use with the jetpack to quickly avoid something, but it needs to recharge so you can’t spam it. I think most of us who were playing stopped trying to use a lot of the new moves after a while, though, and went back to our old run-n-gun ways—like I said, these new maneuvers and control schemes are going to take time for people to get used to. Also, you can’t run and have your shields recharge anymore, which was a shock to the system. Again, it’s for competitive balance that you need to slow down to get your shields back, but it’s going to be something that longtime Halo players are going to need to get used to.How about you? You got some time in with a more traditional “Slayer” match. What did you think?