Electronic Gaming Monthly‘s #1 issue first hit newsstands in the spring of 1989—almost exactly 30 years ago. Over those three decades, games and the way we talk about them have undergone dramatic shifts, and EGM hasn’t always kept up. We’re proud of the work we’ve done, but it’s also clear that the industry has changed and the time is right for us to change too.
Later this year, EGM will relaunch with a new look and a focus on longform features, original reporting, and intelligent critique. We want to start treating games as a vital part of our culture made by living, breathing people. More importantly, we want to write the stories we want to tell, not just the stories someone else wants you to hear. Our vision is an EGM you can visit every day to read something interesting, insightful, and well-written enough to grace the pages of a magazine—and not just a gaming magazine, either.
To be clear, we’re not out to disparage what other folks are doing. That work is necessary and, given the stifling constraints of access journalism and the click-driven modern media landscape, far from easy. We’re not, by any stretch of the imagination, “fixing games journalism.” We’re just making a long-overdue change to focus on writing we find personally exciting. Once you get a chance to read that writing for yourself, we hope you’ll feel the same way.
Officially, EGM isn’t short for Electronic Gaming Monthly anymore. (After all, we’re no longer monthly, and anyone who calls it “electronic gaming” with a straight face in 2019 is probably a lizard person.) Officially, EGM isn’t short for anything anymore. But around the offices, we’ve settled on a pretty good backronym that captures the feel of what we want to do with the new site, both for ourselves and our readers: Enjoy Games More.
We can’t do it alone, though. If you’re a freelance writer with a knack for storytelling and a commitment to quality, we’d love for you to help us as we embark on this new chapter. It doesn’t matter if you’re an old pro or an aspiring newcomer. It doesn’t even matter if you’ve never written about games before. We want to elevate great writing, with compensation that reflects the hard work that goes into making it. Sound good? Reach out to firstname.lastname@example.org and introduce yourself.