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EGM’s Best of E3 2017

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E3. The Pixel Party. The Digital Dance. The Big E. Every year we’re bombarded by trailers, screenshots, and demos of tomorrow’s biggest games. But, of course, as with every bombastic battle royale, a winner must emerge from the annual gaming fracas in downtown Los Angeles. After a week of braving 15,000 public attendees, cramped meeting rooms, and cheap convention center cafeteria food, we present to you our awards for best in genre, as well as our editors’ best in show and dark-horse picks.

Keep in mind, however, that we flexed some restrictions about what could make the cut. Sure, plenty of games came out of E3 looking good. But looks aren’t enough when it comes to earning EGM’s coveted Best of E3 awards. The Crew decided that in order to qualify in any category, developers had to offer us more than a quaint little sojourn to Trailerton Abbey. To ensure our impressions and opinions offered the most value to you, intrepid readers, we only counted games played by our own callus-covered hands. We did, however, relax this rule when it came to our picks for the games we’re most anticipating personally. We are but human—and even we can be swept up in the hype of a well-produced promotional video.

As someone infamously once said about a certain Mega Man-inspired Kickstarter project, E3 2017 wasn’t perfect, but it was better than nothing. That may sound a little harsh, but this year’s show just lacked any sort of big excitement or thrills for me, and was only saved in the end by having enough great smaller titles to pool together. I really had to think hard on what my “game of the show” would be, and in the end, I decided upon Hazelight’s A Way Out. Of everything I saw during the six days of E3, Josef Fares’ next attempt to advance co-op gaming felt unique, seemed special, and got me both excited and interested in a way no other game did. A Way Out feels like a game I’ve never played before—and that’s something I’m glad can still exist.
Surprise of the Show: Dragon Ball FighterZ
Three years ago, my vote for this category went to Guilty Gear Xrd Sign, the Arc System Works fighting game that changed everything we knew (and thought we knew) about how fighting games can look. Now, my vote goes to the next chapter of that technology, on display in Dragon Ball FighterZ. There were a number of other games that took me by surprise at this year’s E3—from the game that shocked everyone, Mario + Rabbids, to the quirky indie adventure Minit, to the fantastically-controlling Japanese action side-scroller Sakuna: Of Rice and Ruin, to the I-have-no-shame-in-enjoying-it Senran Kagura: Peach Beach Splash—but nothing had me in awe like FighterZ. I mean, I don’t even like or care about Dragon Ball! The team at ASW, however, seems to be looking to change that.
Most Anticipated Game of the Show: Laser League
Ray and I don’t often agree on games that we love, but coming out of E3 this year, we both fell for a stylish new sci-fi… sports game? Wait, the game I’m most anticipating is a sports game? It seems so crazy for me to be writing that, but it’s true. Games that attempt to give us “the sport of the future” fall flat on their face so often in my opinion, but Roll7 has a hit on their hands with Laser League. One thing Ray and I do share is that we can both get very competitive in multiplayer match-ups, and in the handful of games of Laser League I got to play, I was gleefully making of game media folks end up on the wrong end of deadly laser fences. There’s a number of titles I’m now anticipating post-E3, but Laser League is the one I most can’t wait to get more games on.


No offense to Sea of Thieves, but Skull & Bones is the only pirate game I want. Ruthless cutthroat multiplayer on the high seas, reimagining the naval mechanics that made Assassin’s Creed IV: Black Flag into such a monster hit, and fighting a kraken on top of it all for good measure sounds like the kind of experience I could get lost in. Although I only played the 5-on-5 “Disputed Waters” mode at E3 2017—where myself and four other landlubbers had to collect as much silver from merchant ships and enemy vessels and escape with our treasure before time ran out—the promise of a single-player PvE campaign of sorts has us ready to tear more deeply into this game like a scurvy stricken seaman does a citrus fruit. Playing Skull & Bones was like putting on a comfortable pair of shoes; I quickly fell right back into old habits from Black Flag, and was delighted by the new nuances, like three classes of ships and special abilities for each one, to be found in the game. Even the sea shanties return, and it wasn’t long before me and my mates were humming along as we plundered and pillaged. I can’t wait to see what the rest of the game looks like, but even from the little I played at E3 this year, there’s no doubt that Skull & Bones is primed to be something special.
Surprise of the Show: Laser League
When I went to the 505 Games meeting room, there were some delights that I expected like Bloodstained and Indivisible, but one game in particular blew me away and that was Laser League. Created by Roll7, the folks behind OlliOlli, Laser League quite simply can be the next Rocket League in terms of a competitive dream game that comes out of nowhere. The game has matches for 2v2, 3v3, or 4v4 players. The first team to win three rounds wins the match. Each player controls an avatar that looks like it stepped out of Tron from a top-down angle. Little markers pop up all over any given arena and when a player runs into one, a laser grid of your team’s color will activate. Some grids shoot across the screen, others are stationary, while others still will rotate and bounce around. If a player touches a grid of the opposing team’s color, they are eliminated, but can be brought back by a teammate risking their own life to pick them back up. Eliminate the entire opposing team to secure a round victory. To add nuance to this competitive gem, each player can also bring a power into a match. Some powers will allow you to directly take out a foe with a sword, whereas others will have you change the color, or even pass directly through, enemy laser grids. It may look or sound simple, but it’s anything but, and I couldn’t get enough of it as I ran to a 6-0 record before someone prying the controller from my white-knuckled hands. If Roll7 can get the balancing right on PC before they bring it to consoles later, this could be the next great phenomenon in games.
Most Anticipated Game of the Show: Spider-Man
After having not heard a peep about the new Sony exclusive Spider-Man for over a year, I admit I was worried about what might be going on behind the scenes. But it’s clear after E3 2017 that all Sony wanted to do was make a big splash and ensure this is the summer of Spidey. Taking a bit of a chance and going with new Spider-Man Miles Morales instead of classic Peter Parker, and having him face-off against at least one relatively new bad guy in the guise of Mr. Negative (first appearance was only back in 2008) shows that Insomniac is trying to change the way we think when it comes to Spider-Man games. Of course, the game wasn’t hands-on at all, which is unfortunate, but the demo that was shown to us highlighted the agility we expect from the wall-crawler. Not to mention there was a ton of interactive objects in the environment that made Spider-Man’s removal of Mr. Negative’s thugs in a half-constructed New York City high-rise all the more impressive. Although we’ve got at least another year before we can play the final copy, the show Sony put on this year with Spider-Man has it so I can’t wait for this came to come out.


Super Mario Odyssey‘s first trailer had me a little skeptical. The more realistic humans in New Donk City seemed a bit odd, and I wasn’t sure what to make of Mario’s hat being alive. After my time with the game at E3 2017, though, I’m completely sold. Mario’s new ability to take on the forms of other creatures and objects, becoming everything from a traffic cone to a Tyrannosaurus, is an incredibly fun idea and one that adds a whole new twist to the game’s 3D platforming. Every level was packed with more than I could possibly explore in my short time with the game, with coins and secrets to discover, outfits to unlock, and even hidden sections of levels buried beneath whirlpools of sand or other death traps. Super Mario Odyssey could very well be an adventure to surpass even past Mario classics.
Surprise of the Show: Mario+Rabbids Kingdom Battle
The strangest crossovers can make the greatest games. Just look at Kingdom Hearts. Throwing Mario and the Rabbids together is weird, but if you’d told me about it ahead of time, I could see it working. Add that the game has XCOM-style tactical turn-based gameplay, though, and I’d be seriously questioning whoever thought that one up. Surprisingly, though, Mario + Rabbids Kingdom Battle is a game that works really well. The Warp Pipes and jumping abilities from Mario allow for a ton of maneuverability on the battlefield, and the Rabbids’ sneaky tactics and general antics make shooting the wild Rabbids in the back a lot of fun. The game has the potential for some genuinely challenging fights, too, with one of the early battles I tried introducing multiple enemies, two-level battlegrounds, and neutral Chain Chomp hazards to the fight. I’ll be keeping a curious eye on this odd little game when it releases later this year.
Most Anticipated Game of the Show: A Way Out
There aren’t a lot of couch co-op games coming out these days, and even fewer of those exist outside of the racing or fighting genres. Brothers: A Tale of Two Sons was a rare narrative game that played with the idea of having two protagonists, and now the same director has turned his attention to A Way Out. I wasn’t able to play this one personally, but the idea behind it—two players, each taking on the role of a man attempting to escape from prison—is definitely intriguing. The idea of each player’s choices affecting the other, with possibilities for both teamwork and betrayal, could help push the envelope of what’s possible in multiplayer storytelling. A Way Out doesn’t arrive until 2018 and we haven’t seen much gameplay yet, so I’ll do my best not to put the cart before the horse. Still, with such a good track record from the director, I’ll allow myself to get a little excited about this one.


My game exposure was limited at this year’s E3, but LawBreakers needs no assistance from circumstance to be one of the greatest games at the show, and my personal pick. The core of LawBreakers is the tried and true first-person shooter format with a variety of classes each wielding unique abilities to fit different playstyles. The arsenal of each fighter is just as distinct and creative, complementing the game’s most significant trait; zero gravity. Large, centrally-located zones of the multiplayer maps are lacking in gravity, and these zones generally play host to the objectives. Every character has a trick up their sleeve to give them an edge in the zero-gravity zones, making the areas far more than simple gimmicks. Whether on the ground or floating through the air, LawBreakers’ tight control design brings the experience home, giving a truly competitive edge to this fast-paced shooter regardless of the platform you play on. Coming out in just a few weeks, I’m definitely ready to break some laws.
Surprise of the Show: Hunt: Showdown
Coming into E3, everyone has their list of the biggest games the expect to see. Even coming out of the show, it can be hard to look past the big-name titles stealing the headlines, but one of the smaller games I saw over the course of the conference has stayed on my mind more than any other, and that is Hunt: Showdown. An intense mix of cooperative and competitive gameplay, this late-19th century shooter is so much more than the sum of its parts. Two-player teams, zombies, horrific boss fights, and expansive map exploration could be considered run of the mill, but the context and execution of these mechanics makes Hunt one of the most memorable games at the event. One feature that stands out most of all is the game’s permadeath system, which will exponentially amplify the intensity of survival when you factor in the risk of losing all your hard-earned progress. Hopefully, the developers decide to bring Hunt: Showdown over to consoles, but if not, this may be the title to get me to dust off my PC
Most Anticipated Game of the Show: Anthem
Whether or not I am optimistic about the end result, I can’t deny that I am notably excited about Bioware’s newest project, Anthem. Looking like a hybrid between Destiny and Tom Clancy’s The Division—two games that I played adamantly—it has the potential to be one of the biggest games of this console generation. The E3 demo took viewers on an adventure through a hostile wilderness that the player navigated with mobility options including flight, swimming, and high-speed running, all of which could open doors for some upper-tier exploration if done right. Traversal wasn’t the only tool in the player’s toolbox, as their exosuits were equipped with a brutal arsenal that made quick work of the various hostile wildlife and enemies they encountered along the way. I may have my reservations, but there is no doubt I’m joining in on this anthem when it releases.

Every E3 has its moments, but one of the top highlights of E3 2017 has to be the reveal of the Super Mario Odyssey trailer. No one knew what to expect when a huge, realistic Tyrannosaurus Rex stomped across the screen—until, that is, the camera zoomed out to reveal Mario’s tiny hat perched on top of its colossal head. Super Mario Odyssey hearkens back to the open sandbox style of games like Super Mario 64 and Super Mario Sunshine, but introduces its own flavor of fun. With the help of his magic hat, Cappy, Mario can take control of the enemies he usually battles, using their unique abilities to spot secret passages, soar over gaps, and yes, even become a Tyrannosaurus. Mario’s quest to stop Bowser’s wedding will take him far from the Mushroom Kingdom, sending him through the bustling (and nostalgic) New Donk City, a frozen desert in the Sand Kingdom, and even a Kingdom made entirely out of food. With new outfits and new abilities to play with, we can’t wait to experience all the worlds Mario will see on his Odyssey when the game releases later this year.


Best Action/Adventure Best Sports Best RPG
ActionAdventure
Super Mario Odyssey
Runners up: Agents of Mayhem, Assassin’s Creed Origins, A Way Out, Middle-earth: Shadow of War

Laser League
Runners up: Madden NFL 18, FIFA 18, NBA Live 18

Ni No Kuni II
Runners up: South Park: The Fractured But Whole, Indivisible, Battle Chasers: Nightwar, Ys VIII: Lacrimosa of Dana
Best Racing Best Shooter Best Fighter

Forza Motorsport 7
Runners up: Gran Turismo Sport, Need for Speed Payback, Project CARS 2

LawBreakers
Runners up: Call of Duty: WWII, Wolfenstein: The New Colossus, Far Cry 5, Senran Kagura: Peach Beach Splash

Dragon Ball FighterZ
Runners up: Marvel vs. Capcom Infinite, ARMS, Pokken Tournament DX
Best Strategy Best PlayStation 4 Best Xbox One

Mario+Rabbids Kingdom Battle
Runners up: Total War Arena, Total War: Warhammer II, Spellforce III

Matterfall
Runners up: Detroit: Become Human, Everybody’s Golf, Gran Turismo Sport

Sea of Thieves
Runners up: Forza Motorsport 7, Crackdown 3, Super Lucky’s Tale
Best Nintendo Switch Best PC Best Handheld / Mobile

Super Mario Odyssey
Runners up: Mario+Rabbids Kingdom Battle, ARMS, Splatoon 2

Total War Arena
Runners up: Total War: Warhammer II, Artika.1, Lone Echo

River City: Rival Showdown
Runners up: Culdcept Revolt, Tokyo Xanadu, Mary Skelter: Nightmares, Shin Megami Tensei: Strange Journey Redux
Best VR Best Trailer/Hands-Off Demo  Best Indie

DOOM VFR
Runners up: Skyrim VR, Monster of the Deep: Final Fantasy XV, Archangel, Transference

Spider-Man
Runners up: Beyond Good and Evil 2, God of War, Anthem, Monster Hunter World

Minit
Runners up: The Cat in the Hijab, Absolver, Bloodstained, The Swords of Ditto

EGM’s Best of E3 2017

There were a lot of great games at E3 2017 this year, but these were the ones we loved the most.

By EGM Staff | 06/21/2017 09:45 AM PT

Features

E3. The Pixel Party. The Digital Dance. The Big E. Every year we’re bombarded by trailers, screenshots, and demos of tomorrow’s biggest games. But, of course, as with every bombastic battle royale, a winner must emerge from the annual gaming fracas in downtown Los Angeles. After a week of braving 15,000 public attendees, cramped meeting rooms, and cheap convention center cafeteria food, we present to you our awards for best in genre, as well as our editors’ best in show and dark-horse picks.

Keep in mind, however, that we flexed some restrictions about what could make the cut. Sure, plenty of games came out of E3 looking good. But looks aren’t enough when it comes to earning EGM’s coveted Best of E3 awards. The Crew decided that in order to qualify in any category, developers had to offer us more than a quaint little sojourn to Trailerton Abbey. To ensure our impressions and opinions offered the most value to you, intrepid readers, we only counted games played by our own callus-covered hands. We did, however, relax this rule when it came to our picks for the games we’re most anticipating personally. We are but human—and even we can be swept up in the hype of a well-produced promotional video.

As someone infamously once said about a certain Mega Man-inspired Kickstarter project, E3 2017 wasn’t perfect, but it was better than nothing. That may sound a little harsh, but this year’s show just lacked any sort of big excitement or thrills for me, and was only saved in the end by having enough great smaller titles to pool together. I really had to think hard on what my “game of the show” would be, and in the end, I decided upon Hazelight’s A Way Out. Of everything I saw during the six days of E3, Josef Fares’ next attempt to advance co-op gaming felt unique, seemed special, and got me both excited and interested in a way no other game did. A Way Out feels like a game I’ve never played before—and that’s something I’m glad can still exist.
Surprise of the Show: Dragon Ball FighterZ
Three years ago, my vote for this category went to Guilty Gear Xrd Sign, the Arc System Works fighting game that changed everything we knew (and thought we knew) about how fighting games can look. Now, my vote goes to the next chapter of that technology, on display in Dragon Ball FighterZ. There were a number of other games that took me by surprise at this year’s E3—from the game that shocked everyone, Mario + Rabbids, to the quirky indie adventure Minit, to the fantastically-controlling Japanese action side-scroller Sakuna: Of Rice and Ruin, to the I-have-no-shame-in-enjoying-it Senran Kagura: Peach Beach Splash—but nothing had me in awe like FighterZ. I mean, I don’t even like or care about Dragon Ball! The team at ASW, however, seems to be looking to change that.
Most Anticipated Game of the Show: Laser League
Ray and I don’t often agree on games that we love, but coming out of E3 this year, we both fell for a stylish new sci-fi… sports game? Wait, the game I’m most anticipating is a sports game? It seems so crazy for me to be writing that, but it’s true. Games that attempt to give us “the sport of the future” fall flat on their face so often in my opinion, but Roll7 has a hit on their hands with Laser League. One thing Ray and I do share is that we can both get very competitive in multiplayer match-ups, and in the handful of games of Laser League I got to play, I was gleefully making of game media folks end up on the wrong end of deadly laser fences. There’s a number of titles I’m now anticipating post-E3, but Laser League is the one I most can’t wait to get more games on.


No offense to Sea of Thieves, but Skull & Bones is the only pirate game I want. Ruthless cutthroat multiplayer on the high seas, reimagining the naval mechanics that made Assassin’s Creed IV: Black Flag into such a monster hit, and fighting a kraken on top of it all for good measure sounds like the kind of experience I could get lost in. Although I only played the 5-on-5 “Disputed Waters” mode at E3 2017—where myself and four other landlubbers had to collect as much silver from merchant ships and enemy vessels and escape with our treasure before time ran out—the promise of a single-player PvE campaign of sorts has us ready to tear more deeply into this game like a scurvy stricken seaman does a citrus fruit. Playing Skull & Bones was like putting on a comfortable pair of shoes; I quickly fell right back into old habits from Black Flag, and was delighted by the new nuances, like three classes of ships and special abilities for each one, to be found in the game. Even the sea shanties return, and it wasn’t long before me and my mates were humming along as we plundered and pillaged. I can’t wait to see what the rest of the game looks like, but even from the little I played at E3 this year, there’s no doubt that Skull & Bones is primed to be something special.
Surprise of the Show: Laser League
When I went to the 505 Games meeting room, there were some delights that I expected like Bloodstained and Indivisible, but one game in particular blew me away and that was Laser League. Created by Roll7, the folks behind OlliOlli, Laser League quite simply can be the next Rocket League in terms of a competitive dream game that comes out of nowhere. The game has matches for 2v2, 3v3, or 4v4 players. The first team to win three rounds wins the match. Each player controls an avatar that looks like it stepped out of Tron from a top-down angle. Little markers pop up all over any given arena and when a player runs into one, a laser grid of your team’s color will activate. Some grids shoot across the screen, others are stationary, while others still will rotate and bounce around. If a player touches a grid of the opposing team’s color, they are eliminated, but can be brought back by a teammate risking their own life to pick them back up. Eliminate the entire opposing team to secure a round victory. To add nuance to this competitive gem, each player can also bring a power into a match. Some powers will allow you to directly take out a foe with a sword, whereas others will have you change the color, or even pass directly through, enemy laser grids. It may look or sound simple, but it’s anything but, and I couldn’t get enough of it as I ran to a 6-0 record before someone prying the controller from my white-knuckled hands. If Roll7 can get the balancing right on PC before they bring it to consoles later, this could be the next great phenomenon in games.
Most Anticipated Game of the Show: Spider-Man
After having not heard a peep about the new Sony exclusive Spider-Man for over a year, I admit I was worried about what might be going on behind the scenes. But it’s clear after E3 2017 that all Sony wanted to do was make a big splash and ensure this is the summer of Spidey. Taking a bit of a chance and going with new Spider-Man Miles Morales instead of classic Peter Parker, and having him face-off against at least one relatively new bad guy in the guise of Mr. Negative (first appearance was only back in 2008) shows that Insomniac is trying to change the way we think when it comes to Spider-Man games. Of course, the game wasn’t hands-on at all, which is unfortunate, but the demo that was shown to us highlighted the agility we expect from the wall-crawler. Not to mention there was a ton of interactive objects in the environment that made Spider-Man’s removal of Mr. Negative’s thugs in a half-constructed New York City high-rise all the more impressive. Although we’ve got at least another year before we can play the final copy, the show Sony put on this year with Spider-Man has it so I can’t wait for this came to come out.


Super Mario Odyssey‘s first trailer had me a little skeptical. The more realistic humans in New Donk City seemed a bit odd, and I wasn’t sure what to make of Mario’s hat being alive. After my time with the game at E3 2017, though, I’m completely sold. Mario’s new ability to take on the forms of other creatures and objects, becoming everything from a traffic cone to a Tyrannosaurus, is an incredibly fun idea and one that adds a whole new twist to the game’s 3D platforming. Every level was packed with more than I could possibly explore in my short time with the game, with coins and secrets to discover, outfits to unlock, and even hidden sections of levels buried beneath whirlpools of sand or other death traps. Super Mario Odyssey could very well be an adventure to surpass even past Mario classics.
Surprise of the Show: Mario+Rabbids Kingdom Battle
The strangest crossovers can make the greatest games. Just look at Kingdom Hearts. Throwing Mario and the Rabbids together is weird, but if you’d told me about it ahead of time, I could see it working. Add that the game has XCOM-style tactical turn-based gameplay, though, and I’d be seriously questioning whoever thought that one up. Surprisingly, though, Mario + Rabbids Kingdom Battle is a game that works really well. The Warp Pipes and jumping abilities from Mario allow for a ton of maneuverability on the battlefield, and the Rabbids’ sneaky tactics and general antics make shooting the wild Rabbids in the back a lot of fun. The game has the potential for some genuinely challenging fights, too, with one of the early battles I tried introducing multiple enemies, two-level battlegrounds, and neutral Chain Chomp hazards to the fight. I’ll be keeping a curious eye on this odd little game when it releases later this year.
Most Anticipated Game of the Show: A Way Out
There aren’t a lot of couch co-op games coming out these days, and even fewer of those exist outside of the racing or fighting genres. Brothers: A Tale of Two Sons was a rare narrative game that played with the idea of having two protagonists, and now the same director has turned his attention to A Way Out. I wasn’t able to play this one personally, but the idea behind it—two players, each taking on the role of a man attempting to escape from prison—is definitely intriguing. The idea of each player’s choices affecting the other, with possibilities for both teamwork and betrayal, could help push the envelope of what’s possible in multiplayer storytelling. A Way Out doesn’t arrive until 2018 and we haven’t seen much gameplay yet, so I’ll do my best not to put the cart before the horse. Still, with such a good track record from the director, I’ll allow myself to get a little excited about this one.


My game exposure was limited at this year’s E3, but LawBreakers needs no assistance from circumstance to be one of the greatest games at the show, and my personal pick. The core of LawBreakers is the tried and true first-person shooter format with a variety of classes each wielding unique abilities to fit different playstyles. The arsenal of each fighter is just as distinct and creative, complementing the game’s most significant trait; zero gravity. Large, centrally-located zones of the multiplayer maps are lacking in gravity, and these zones generally play host to the objectives. Every character has a trick up their sleeve to give them an edge in the zero-gravity zones, making the areas far more than simple gimmicks. Whether on the ground or floating through the air, LawBreakers’ tight control design brings the experience home, giving a truly competitive edge to this fast-paced shooter regardless of the platform you play on. Coming out in just a few weeks, I’m definitely ready to break some laws.
Surprise of the Show: Hunt: Showdown
Coming into E3, everyone has their list of the biggest games the expect to see. Even coming out of the show, it can be hard to look past the big-name titles stealing the headlines, but one of the smaller games I saw over the course of the conference has stayed on my mind more than any other, and that is Hunt: Showdown. An intense mix of cooperative and competitive gameplay, this late-19th century shooter is so much more than the sum of its parts. Two-player teams, zombies, horrific boss fights, and expansive map exploration could be considered run of the mill, but the context and execution of these mechanics makes Hunt one of the most memorable games at the event. One feature that stands out most of all is the game’s permadeath system, which will exponentially amplify the intensity of survival when you factor in the risk of losing all your hard-earned progress. Hopefully, the developers decide to bring Hunt: Showdown over to consoles, but if not, this may be the title to get me to dust off my PC
Most Anticipated Game of the Show: Anthem
Whether or not I am optimistic about the end result, I can’t deny that I am notably excited about Bioware’s newest project, Anthem. Looking like a hybrid between Destiny and Tom Clancy’s The Division—two games that I played adamantly—it has the potential to be one of the biggest games of this console generation. The E3 demo took viewers on an adventure through a hostile wilderness that the player navigated with mobility options including flight, swimming, and high-speed running, all of which could open doors for some upper-tier exploration if done right. Traversal wasn’t the only tool in the player’s toolbox, as their exosuits were equipped with a brutal arsenal that made quick work of the various hostile wildlife and enemies they encountered along the way. I may have my reservations, but there is no doubt I’m joining in on this anthem when it releases.

Every E3 has its moments, but one of the top highlights of E3 2017 has to be the reveal of the Super Mario Odyssey trailer. No one knew what to expect when a huge, realistic Tyrannosaurus Rex stomped across the screen—until, that is, the camera zoomed out to reveal Mario’s tiny hat perched on top of its colossal head. Super Mario Odyssey hearkens back to the open sandbox style of games like Super Mario 64 and Super Mario Sunshine, but introduces its own flavor of fun. With the help of his magic hat, Cappy, Mario can take control of the enemies he usually battles, using their unique abilities to spot secret passages, soar over gaps, and yes, even become a Tyrannosaurus. Mario’s quest to stop Bowser’s wedding will take him far from the Mushroom Kingdom, sending him through the bustling (and nostalgic) New Donk City, a frozen desert in the Sand Kingdom, and even a Kingdom made entirely out of food. With new outfits and new abilities to play with, we can’t wait to experience all the worlds Mario will see on his Odyssey when the game releases later this year.


Best Action/Adventure Best Sports Best RPG
ActionAdventure
Super Mario Odyssey
Runners up: Agents of Mayhem, Assassin’s Creed Origins, A Way Out, Middle-earth: Shadow of War

Laser League
Runners up: Madden NFL 18, FIFA 18, NBA Live 18

Ni No Kuni II
Runners up: South Park: The Fractured But Whole, Indivisible, Battle Chasers: Nightwar, Ys VIII: Lacrimosa of Dana
Best Racing Best Shooter Best Fighter

Forza Motorsport 7
Runners up: Gran Turismo Sport, Need for Speed Payback, Project CARS 2

LawBreakers
Runners up: Call of Duty: WWII, Wolfenstein: The New Colossus, Far Cry 5, Senran Kagura: Peach Beach Splash

Dragon Ball FighterZ
Runners up: Marvel vs. Capcom Infinite, ARMS, Pokken Tournament DX
Best Strategy Best PlayStation 4 Best Xbox One

Mario+Rabbids Kingdom Battle
Runners up: Total War Arena, Total War: Warhammer II, Spellforce III

Matterfall
Runners up: Detroit: Become Human, Everybody’s Golf, Gran Turismo Sport

Sea of Thieves
Runners up: Forza Motorsport 7, Crackdown 3, Super Lucky’s Tale
Best Nintendo Switch Best PC Best Handheld / Mobile

Super Mario Odyssey
Runners up: Mario+Rabbids Kingdom Battle, ARMS, Splatoon 2

Total War Arena
Runners up: Total War: Warhammer II, Artika.1, Lone Echo

River City: Rival Showdown
Runners up: Culdcept Revolt, Tokyo Xanadu, Mary Skelter: Nightmares, Shin Megami Tensei: Strange Journey Redux
Best VR Best Trailer/Hands-Off Demo  Best Indie

DOOM VFR
Runners up: Skyrim VR, Monster of the Deep: Final Fantasy XV, Archangel, Transference

Spider-Man
Runners up: Beyond Good and Evil 2, God of War, Anthem, Monster Hunter World

Minit
Runners up: The Cat in the Hijab, Absolver, Bloodstained, The Swords of Ditto
0   POINTS
0   POINTS