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Creative director Stuart Black wants to break the mold. Will you buy in?

When it came to beating a genre to death, even developers got tired of the whole World War II schtick. But according to one frustrated developer, the problem wasn’t the setting. City Interactive’s Stuart Black seems certain the problem runs deeper than that—and he intends to prove it, starting with his biggest gripe in wargaming.

“One big thing I wanted to do was get out of that five-hour campaign rut; I’m sick of it,” explains the outspoken creative director. “I’m a huge FPS fan myself, obviously, but just as I’m about to really get into these other games that are out there, it’s over.”

So, how will Black combat that sort of anticlimactic ending in his upcoming shooter, Enemy Front? By getting back to basics. “The game was designed in the spirit of those classic men-on-a-mission war movies from the ’50s, ’60s, and ’70s,” he says. “We wanted to get back to a bit more of the rock ‘n’ roll-spirit—to get you off the front lines, stop being a grunt, and doing the same old Normandy-to-Berlin run.”

It’s a bit of a risk, but Black feels this approach will give the team a much broader well from which to draw, and that should go a long way toward separating Enemy Front from the pack. To find out more about Black’s Enemy Front approach—as well as up-close looks at Call of Duty: Black Ops II, Far Cry 3, and more, be sure to check out the latest issue of EGMi: The Digital Magazine on the iTunes store today!

Enemy Front Declares War on Call of Duty

When it came to beating a genre to death, even developers got tired of the whole World War II schtick. But according to one frustrated developer, the problem wasn’t the setting. City Interactive’s Stuart Black seems certain the problem runs deeper than that—and he intends to prove it, starting with his biggest gripe in wargaming.

By | 07/3/2012 04:13 PM PT

Features

Creative director Stuart Black wants to break the mold. Will you buy in?

When it came to beating a genre to death, even developers got tired of the whole World War II schtick. But according to one frustrated developer, the problem wasn’t the setting. City Interactive’s Stuart Black seems certain the problem runs deeper than that—and he intends to prove it, starting with his biggest gripe in wargaming.

“One big thing I wanted to do was get out of that five-hour campaign rut; I’m sick of it,” explains the outspoken creative director. “I’m a huge FPS fan myself, obviously, but just as I’m about to really get into these other games that are out there, it’s over.”

So, how will Black combat that sort of anticlimactic ending in his upcoming shooter, Enemy Front? By getting back to basics. “The game was designed in the spirit of those classic men-on-a-mission war movies from the ’50s, ’60s, and ’70s,” he says. “We wanted to get back to a bit more of the rock ‘n’ roll-spirit—to get you off the front lines, stop being a grunt, and doing the same old Normandy-to-Berlin run.”

It’s a bit of a risk, but Black feels this approach will give the team a much broader well from which to draw, and that should go a long way toward separating Enemy Front from the pack. To find out more about Black’s Enemy Front approach—as well as up-close looks at Call of Duty: Black Ops II, Far Cry 3, and more, be sure to check out the latest issue of EGMi: The Digital Magazine on the iTunes store today!

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