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Mega Man


 

Mega Man 11 is the triumphant return of the original platforming series that fans have loved for over 30 years. The familiar run, jump, and shoot gameplay is back again, but of course, with some new twists, like the Double Gear System. What hasn’t changed in the Mega Man formula, though, is the inclusion of eight new Robot Masters.

Similar to the past games in the series, Mega Man 11‘s bosses all have a weakness that can take down their health much faster than the Mega Buster. Knowing which weapon to use on which Robot Master is the key to success, especially considering how difficult the baddies are this time around. If you’re just about to jump into Mega Man 11 or are looking for some help, here’s a breakdown of the weaknesses and order the bosses should be defeated to make the process a little easier.

Block Man – Mega Buster or Chain Blast (attained from Blast Man)
Acid Man – Block Dropper (attained from Block Man)
Impact Man –  Acid Barrier (attained from Acid Man)
Bounce Man – Pile Driver (attained from Impact Man)
Fuse Man – Bounce Ball (attained from Bounce Man)
Tundra Man – Scramble Thunder (attained from Fuse Man)
Torch Man – Tundra Storm (attained from Tundra Man)
Blast Man – Blazing Torch (attained from Torch Man)

There are a few ways to make the fights sway further into your favor, too. For example, Acid Man will attempt to use the Speed Gear to move extremely fast through the pit below the stage, sending up waves of acid that can deliver a lot of damage to Mega Man. If you use the Block Dropper while he’s in the acid pool, it can still hurt him, and if you time it correctly, you can get out two hits on him when he tries to jump back onto the platform. Another strategy to implement will be against Blast Man. His weakness, Blazing Torch, shoots in an upside down check mark pattern, which can destroy a volley of bombs and damage him with one shot if the player times the move right.

Once all eight Robot Masters are defeated, it’s time for the Wily stages. The classic Yellow Devil returns in the first stage, and while I couldn’t find a subweapon that did a significant amount of damage, a charged shot from the Mega Buster does enough to make it the best choice. Check out the list below to see what to expect from the final stages.

Wily Stage 1: Yellow Devil – Mega Buster
Wily Stage 2: Transforming Ball – Bounce Ball
Wily Stage 3: Boss rush – see weaknesses above
Wily Stage 4: Part 1 – Wily Skull Machine – Bounce Ball / Part 2 – Wily Spaceship – Blazing Torch

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About Evan Slead

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Evan has been loving games since he could hold a controller. When not replaying Megaman X or Castlevania: Symphony of the Night for the 100th time, he also has been writing about entertainment, from horror movie reviews for Bloody Good Horror to TV recaps and general news for Entertainment Weekly, and now all things gaming. Say hello on Twitter at @EvanSlead.

Mega Man 11: All boss weaknesses and best order to defeat them

Here's a list of all of Mega Man 11's Robot Master weaknesses and the order players should take them down.

By Evan Slead | 10/2/2018 11:30 AM PT

Features

Mega Man 11 is the triumphant return of the original platforming series that fans have loved for over 30 years. The familiar run, jump, and shoot gameplay is back again, but of course, with some new twists, like the Double Gear System. What hasn’t changed in the Mega Man formula, though, is the inclusion of eight new Robot Masters.

Similar to the past games in the series, Mega Man 11‘s bosses all have a weakness that can take down their health much faster than the Mega Buster. Knowing which weapon to use on which Robot Master is the key to success, especially considering how difficult the baddies are this time around. If you’re just about to jump into Mega Man 11 or are looking for some help, here’s a breakdown of the weaknesses and order the bosses should be defeated to make the process a little easier.

Block Man – Mega Buster or Chain Blast (attained from Blast Man)
Acid Man – Block Dropper (attained from Block Man)
Impact Man –  Acid Barrier (attained from Acid Man)
Bounce Man – Pile Driver (attained from Impact Man)
Fuse Man – Bounce Ball (attained from Bounce Man)
Tundra Man – Scramble Thunder (attained from Fuse Man)
Torch Man – Tundra Storm (attained from Tundra Man)
Blast Man – Blazing Torch (attained from Torch Man)

There are a few ways to make the fights sway further into your favor, too. For example, Acid Man will attempt to use the Speed Gear to move extremely fast through the pit below the stage, sending up waves of acid that can deliver a lot of damage to Mega Man. If you use the Block Dropper while he’s in the acid pool, it can still hurt him, and if you time it correctly, you can get out two hits on him when he tries to jump back onto the platform. Another strategy to implement will be against Blast Man. His weakness, Blazing Torch, shoots in an upside down check mark pattern, which can destroy a volley of bombs and damage him with one shot if the player times the move right.

Once all eight Robot Masters are defeated, it’s time for the Wily stages. The classic Yellow Devil returns in the first stage, and while I couldn’t find a subweapon that did a significant amount of damage, a charged shot from the Mega Buster does enough to make it the best choice. Check out the list below to see what to expect from the final stages.

Wily Stage 1: Yellow Devil – Mega Buster
Wily Stage 2: Transforming Ball – Bounce Ball
Wily Stage 3: Boss rush – see weaknesses above
Wily Stage 4: Part 1 – Wily Skull Machine – Bounce Ball / Part 2 – Wily Spaceship – Blazing Torch

Read More


About Evan Slead

view all posts

Evan has been loving games since he could hold a controller. When not replaying Megaman X or Castlevania: Symphony of the Night for the 100th time, he also has been writing about entertainment, from horror movie reviews for Bloody Good Horror to TV recaps and general news for Entertainment Weekly, and now all things gaming. Say hello on Twitter at @EvanSlead.