The stars have aligned and Star Wars Battlefront II has been officially revealed with a hefty cache of details. Gameplay for the upcoming shooter is still under wraps, but the game’s official reveal—along with some talkative developers—has given us a lot to go off. That is not to say, however, that all of our questions have been answered. To help sort out everything that’s officially confirmed, everything that seems likely, and everything we’re still itching to find out, we’ve put together a handy guide to the game, which we’ll be keeping up to date as launch approaches. Read on to find out everything you need to know about Battlefront II.
What we know we know
Will Star Wars Battlefront II have a single-player campaign? Yes, there will indeed be a single-player campaign in Star Wars Battlefront II. The primary protagonist for the adventure will be Iden Versio, the commander of an elite Imperial special forces unit called Inferno Squad. The campaign will span 30 years, and publisher EA has confirmed that both Luke Skywalker and Kylo Ren will be playable in the campaign, though how exactly that will work is still unclear.
Where in the Star Wars timeline will Star Wars Battlefront II be set? The game’s campaign will start right around the end of Return of the Jedi. The destruction of the second Death Star spurs the protagonist on a mission to avenge the Emperor. As the campaign will span 30 years, the adventure should detail the events between episodes VI and VII, explaining how the Empire evolved into the First Order. The multiplayer, however, will not be subjected to the same timeline restrictions with settings and characters pulled from every Star Wars era: prequels, original trilogy, and the current trilogy alike.
Will the Star Wars Battlefront II campaign be canon? Yes. The team spearheading the single-player, Jade Raymond’s Motive Studios, is working closely with Lucasfilm to create a story that fits in the established Star Wars universe.
Will Star Wars Battlefront II have space combat? After receiving some ire from fans for not including space combat on-disc in 2015’s Star Wars Battlefront—instead introducing it through DLC—EA has learned its lesson and is launching Star Wars Battlefront II with space combat ready to go. Little is currently known about the mode except that it will support 24 players.
What is Star Wars Battlefront II doing for pre-order bonuses and DLC? Star Wars Battlefront II will support a pre-order incentive that gets fans access to exclusive characters from this year’s film, The Last Jedi, in exchange for throwing down money early. As for DLC, the creative director has confirmed that Star Wars Battlefront II will not feature a season pass due to the tendency of such an approach to segment the community. The developer did not detail any alternatives, but perhaps free DLC maps are on the horizon.
Will Heroes (and Villains) return in Star Wars Battlefront II? Heroes will be a big part of Star Wars Battlefront II, but they’ve undergone a bit of a redesign since the previous game. Rather than using on-map pick-ups, Heroes will now rely on a resource system, which means becoming a hero will be generally more frequent and less “first-come, first-served.” To balance out the increase in frequency, Heroes won’t be quite the unstoppable monsters they were in the previous game, being more susceptible to non-hero threats. A few Heroes, like Luke Skywalker and Kylo Ren, will be playable in the game’s campaign, but many more are currently only confirmed to show up in the multiplayer. The other announced heroes are Rey, Darth Maul, and Yoda.
What else do we currently know about Star Wars Battlefront II‘s multiplayer? Space battles and Hero characters are a big part of Star Wars Battlefront II‘s multiplayer, but the sequel is making some changes to the core systems as well. Instead of the loadout-based multiplayer format from before, players will choose from a class-based selection of Trooper characters- namely Officer, Assault, Heavy, and Specialist. The multiplayer will support matches with up to 40 players, featuring “a wide variety of land and air vehicles” across settings from three different eras.
Will new settings be introduced by Star Wars Battlefront II? Star Wars Battlefront II will introduce a brand new planet to the universe: Iden’s homeworld of Vardos. This new location consists of a large, populated, Imperial controlled city unlike anything played in the first Battlefront. Additionally, the planet of Kamino will also be playable. While already established in Episode II, this storm-rocked cloning facility is new to the updated game series.
Will Star Wars Battlefront II have co-op? Star Wars Battlefront II will feature co-op, and progression in the mode will apparently reward players with competitive multiplayer upgrades. We also know that co-op will be playable on or offline—but offline co-op is notably exclusive to console versions.
Will there be any special editions of the game available at launch? Star Wars Battlefront II will launch with the Elite Trooper Deluxe Edition which includes a wide variety of in-game perks. These perks primarily consist of upgrades for the game’s four Trooper classes, but the special edition also gets players three-day early access to the game.
The Basics (skip)
On what platforms will Star Wars Battlefront II be available? The game is coming to PlayStation 4, Xbox One, and PC.
What is Star Wars Battlefront II‘s release date? Star Wars Battlefront II is launching on November 17th, 2017.
Where can I watch the Star Wars Battlefront II trailer? You can check out the game’s full-length reveal trailer, which sets up the new campaign and reveals some of the new Hero and Villain characters, below.
What developers are working on Star Wars Battlefront II? EA is putting some serious development muscle behind Battlefront II, with different studios focusing on different aspects of the game. DICE, the same folks who led development on the 2015’s Battlefront, is taking the overall lead on multiplayer. Criterion Games, best known for its work on racing series Burnout and Need for Speed, is focusing on the game’s space combat. Finally, Motive, the new studio headed by Assassin’s Creed producer Jade Raymond, is helming the single-player campaign.
Who are some people involved in the creation of Star Wars Battlefront II? Apart from the development teams, there are a few individuals we know to be involved with the shooter, following its reveal. First up is Janina Gavankar, who we know to be playing the role of Iden Versio. The other is Walt Williams, who will be co-writing the game’s single-player campaign alongside ex-IGN editor Mitch Dyer. Williams is known for his work on the critically acclaimed Spec Ops: The Line.
What we think we know
Will Star Wars Battlefront II bring back dual first- and third-person perspective options? The ability to switch between third-person and first-person perspectives in 2015’s Star Wars Battlefront wasn’t one of those features that received much attention on the reviewing block, but it was a spectacular addition. The transition was seamless and it gave the impression of playing two very different games that each worked in their own way. It may be optimistic putting this in “Think We Know” over “Want To Know,” but it is just too hard to imagine the developers leaving such a promising feature out in the cold.
What Hero Characters will be returning from the previous game? Unlike the previous Star Wars Battlefront, the sequel’s multiplayer will pull from all three Star Wars eras, meaning that iconic figures from every time period will be ripe for the choosing. This includes the original trilogy in which the previous game was set, with many of the heroes and villains that took to the battlefield before likely picking up arms again, such as Han, Chewy, Darth Vader, and more.
What we still want to know
What new, creative multiplayer modes will Star Wars Battlefront II feature? The AT-AT Walkers were more of a interactive spectacle in the original series, but the 2015 remake gave them their very own mode. Some claimed the machines’ involvement was more restricted in the new mode, but it was an impressively original competitive option nonetheless. We don’t know how competitive modes will evolve in the next installment, but hopefully they continue this pattern of creativity.
What other gameplay features—such as Star Cards—will show up in Star Wars Battlefront II? Trading blaster shots was the core of DICE’s first Star Wars Battlefront, but there was much surrounding that system. Players could equip Star Cards to employ special abilities and gear, while more powerful equipment, including vehicles, could be picked up from around the map. The combat was admittedly dynamic, but it could get repetitive after a short while. Furthermore, the functionality of most weapons took away the game’s competitive edge, giving it something of a “casual vibe” for most players. Will EA stick to this format or give the game a few more teeth? Only time will tell.
Will multiplayer content be limited to specific eras? We know that the multiplayer will span every Star Wars era, with maps, weapons, characters, and vehicles pulled from every corner of Star Wars lore. However, it remains to be seen if content like weapons and vehicles will (at least occasionally) be available on maps they wouldn’t normally belong to in official Star Wars canon, or if everything will be always rigidly set in its rightful place.