The stars have aligned and Star Wars Battlefront II has been officially revealed with a hefty cache of details. E3 2017 has come and gone, and it has given us a lot to go off. That is not to say, however, that all of our questions have been answered. To help sort out everything that’s officially confirmed, everything that seems likely, and everything we’re still itching to find out, we’ve put together a handy guide to the game, which we’ll be keeping up to date as launch approaches. Read on to find out everything you need to know about Battlefront II.
What we know we know
Will Star Wars Battlefront II have a single-player campaign? Yes, there will indeed be a single-player campaign in Star Wars Battlefront II. The primary protagonist for the adventure will be Iden Versio, the commander of an elite Imperial special forces unit called Inferno Squad. The campaign will span 30 years, and publisher EA has confirmed that both Luke Skywalker and Kylo Ren will be playable in the campaign, though how exactly that will work is still unclear.
What can players expect from Star Wars Battlefront II’s single-player gameplay? Star Wars Battlefront II‘s single-player gameplay has yet to be fully declassified, but a short demo experienced by IGN could give us a small window into what to expect. Reportedly, the single-player campaign will be linear and heavily cutscene driven, with multiple cutscenes occurring throughout the 10-minute demo. Various gameplay features IGN revealed for the campaign include space combat, customizable loadouts with special abilities, equippable drones that can be used to open doors or stun enemies, and door panels on space ships that can be shot which closes the doors to block off enemies or cover the player’s tracks.
Where in the Star Wars timeline will Star Wars Battlefront II be set? The game’s campaign will start right around the end of Return of the Jedi. The destruction of the second Death Star spurs the protagonist on a mission to avenge the Emperor. As the campaign will span 30 years, the adventure should detail the events between episodes VI and VII, explaining how the Empire evolved into the First Order. The multiplayer, however, will not be subjected to the same timeline restrictions, with its settings and characters pulled from every Star Wars era: prequels, original trilogy, and the current trilogy alike.
Who is the Inferno Squad? The Inferno Squad is collection of elite commandos all extensively trained in gun combat, stealth, and piloting. They travel on their ship known as the Raider Corvus, going anywhere the Empire needs them to. Upon the destruction of the second Death Star, the group must go out on its own to fulfill its original orders and prove its loyalty to the Empire despite tough choices along the way.
Will the Star Wars Battlefront II campaign be canon? Yes. The team spearheading the single-player, Jade Raymond’s Motive Studios, is working closely with Lucasfilm to create a story that fits in the established Star Wars universe.
Will Star Wars Battlefront II have space combat? After receiving some ire from fans for not including space combat on-disc in 2015’s Star Wars Battlefront—instead introducing it through DLC—EA has learned its lesson and is launching Star Wars Battlefront II with space combat ready to go, titled Starfighter Assault. Little is currently known about the mode, except that it will support 24 players, although clips of it can be seen in Star Wars Battlefront II‘s multiplayer reveal trailer, with a dogfight set in an asteroid field.
What is Star Wars Battlefront II doing about preorder bonuses for standard and Deluxe editions? Star Wars Battlefront II will support a preorder incentive that gets fans access to exclusive characters and costumes from this year’s film, The Last Jedi, in exchange for throwing down money early. Preordering the standard game will net fans early beta access and instant access to Yoda’s Epic Lightsaber Mastery Star Card, in addition to the following bonuses:
- Instant access to six hero and starfighter epic Star Cards
- Kylo Ren: Power Reach and Solid Freeze
- Rey: Far Sight and Deep Mind
- Starfighters: Enhanced Auxiliary Power and First Order ship upgrade
- Instant access to Star Wars: The Last Jedi Millennium Falcon with updated sounds and appearance
A Elite Trooper Deluxe Edition of the game will also be available at launch. Preordering that version will grant players three days of early access to the game and upgraded versions of all trooper classes, in addition to the perks above.
Will Star Wars Battlefront II have paid DLC? Unlike the previous installment, Star Wars Battlefront II will offer free DLC for all players, including new heroes, maps, and weapons. The DLC will launch in themed seasons, with the first based on the upcoming The Last Jedi film, bringing with it Finn and Captain Phasma as two new heroes, plus a new map set on the planet of Crait. Predictably, EA is making up for its loss with the free DLC through new microtransactions.
Will Star Wars Battlefront II have a beta? Yes, Star Wars Battlefront II‘s beta will go live on October 4th for those that preordered the game- October 6th for everyone else- and will run until October 9th. The beta will ofter two modes, 40-player Galactic Assault on Naboo and a Multiplayer Starfighter Assault, as well as access to all four trooper classes, which was likely everything available in the game’s recently stealth-launched alpha test. Fans got to see Galactic Assault in action at this year’s E3, but details on the Starfighter Assault won’t drop until Gamescom.
Will Heroes (and Villains) return in Star Wars Battlefront II? Heroes will be a big part of Star Wars Battlefront II, but they’ve undergone a bit of a redesign since the previous game. Rather than using on-map pick-ups, Heroes will now rely on a resource system called Battle Points, which means becoming a Hero will be generally more frequent and less “first-come, first-served.” To balance out the increase in frequency, Heroes won’t be quite the unstoppable monsters they were in the previous game, being more susceptible to non-Hero threats. A few Heroes, like Luke Skywalker and Kylo Ren, will be playable in the game’s campaign, but many more are currently only confirmed to show up in the multiplayer. The other announced Heroes are Rey, Darth Maul, Yoda, Han Solo and Boba Fett. A few other characters have been leaked, but not yet confirmed, including Leia, Bossk, Chewbaca, Darth Vader, Emperor Palpatine, and Lando.
What are “Battle Points”? Battle Points are a new currency in Star Wars Battlefront II that is earned through kills, team support, and objective completion over the course of a match. This currency is then used in-match to unlock access to hero characters, vehicles, and special troopers, but loss of life means they have to be purchased again.
How will loot work in Star Wars Battlefront II‘s? Star Wars Battlefront II will support loot crates that are purchased with credits earned by playing the multiplayer or as periodic rewards for signing on. Based on information pulled from the game’s alpha test, the crates contain crafting materials, credits, and Star Cards, although this could change in the final game.
How big will Star Wars Battlefront II‘s multiplayer get? The multiplayer will support matches with up to 40 players, featuring “a wide variety of land and air vehicles” across settings from three different eras.
Will Star Wars Battlefront II‘s multiplayer see the return of the Walker Assault mode? Kind of. The recent E3 2017 demo let players take engage in the Assault on Theed, which was a three-stage mode in which one team had to defend an MTT as it moved into a city, while another team had to destroy it—very similar to the last game’s Walker Assault mode. Assault on Theed seems to be part of the new Galactic Assault mode, which has likely taken the place of Walker Assault to feature a variety of massive vehicles beyond just AT-AT Walkers that have to be attacked and defended.
Will multiplayer content be limited to specific eras? Certain loadout features like weapons and Heroes will be playable across any map in any era (at least in some modes, in the case of Heroes), but map-specific features like vehicles and trooper types will be exclusive to their respective maps.
Will Star Wars Battlefront II‘s multiplayer be played on dedicated servers? According to associate design director Dennis Brännvall, Star Wars Battlefront II will support dedicated servers “like always.”
What are the different classes in Star Wars Battlefront II‘s multiplayer? There are four standard trooper classes to choose from in multiplayer—Assault, Heavy, Officer, and Specialist—and each have several unique abilities and weapons to distinguish themselves from the others. Assault troopers can destroy enemies with the fan-favorite Thermal Detonator, Heavys can project a shield on their weapon for personal cover, Officers can boost the health and defense of nearby teammates, and Specialists can deploy trip mines. For more examples on the trooper roles, weapons, and unique abilities, fans will want to check out the class page on the official Battlefront II website.
There are also special trooper classes playable in the game’s multiplayer, such as the jetpack storm trooper or the B2 super battle droid. Like vehicles and heroes, these special classes can only be accessed by unlocking them with the in-match Battle Points currency.
Will Star Cards show up in Star Wars Battlefront II? Trading blaster shots was the core of DICE’s first Star Wars Battlefront, but the shooter offered an interesting augmentation for the combat. Players could equip Star Cards to employ special abilities and gear, which the sequel is definitely bringing back. Some Star Card abilities, like the Blaster Turret, will be unique to specific classes, while others can be used by anyone. Players will have three different Star Card slots to fill, and Star Cards will come in four different rarities- Common, Uncommon, Rare, Epic, and Legendary- getting better with each level. Commons can be upgraded all the way to Epic with the use of crafting material found in loot crates, but Legendaries must be pulled right from the crates themselves.
Will there be customization in Star Wars Battlefront II‘s multiplayer? Star Card, hero, and vehicle loadouts can all be customized based on what the player wants to bring into each battle, but a selection of modifications will also be offered for the variety of weapons that the four different classes are sporting. The full extent of the modifications is still unclear, as customization options were locked in the recent E3 2017 demo.
How will pick-ups work in Star Wars Battlefront II‘s multiplayer? Pick-ups are returning to multiplayer, but in a slightly different fashion. Vehicles and Heroes are part of players’ loadouts, but specialty weapons will still be found around multiplayer maps, now placed in weapon crates for more realistic implementation than the old floating icon.
Will Star Wars Battlefront II‘s multiplayer feature destruction? There will be mild destruction elements found in Star Wars Battlefront II‘s multiplayer, but nothing on the scale of the developer’s other shooter series, Battlefield.
Will Star Wars Battlefront II‘s multiplayer see the return of the partner system? Star Wars Battlefront II will not feature any squad or partner system in its multiplayer, but the competitive experience will incentive teamwork in other ways that developers will detail at a later date.
Will new settings be introduced by Star Wars Battlefront II? Star Wars Battlefront II will introduce a brand new planet to the universe: Iden’s homeworld of Vardos. This new location consists of a large, populated, Imperial controlled city unlike anything played in the first Battlefront. Additionally, the planet of Kamino will also be playable. While already established in Attack of the Clones, this storm-rocked cloning facility is new to the updated game series. Players can also look forward to the mining planet of Crait, coming in post-launch DLC, which is a new planet that will be introduced by The Last Jedi film.
Will Star Wars Battlefront II have co-op? Star Wars Battlefront II will feature co-op, and progression in the mode will apparently reward players with competitive multiplayer upgrades. We also know that co-op will be playable on or offline—but offline co-op is notably exclusive to console versions.
How much bigger will Star Wars Battlefront II be compared to the previous game? Publisher Electronic Arts has been touting the larger size of the Star Wars Battlefront sequel since before it was even officially announced. “Larger”, however, is a relative term, and fans have wondered exactly what this would mean for the sequel. EA CEO Andrew Wilson has finally given us a number, stating that Star Wars Battlefront II will feature three times as much content as the last game. Granted, “content” is another term that can be hard to quantify, but this should reassure fans that the sequel is bringing way more to the table than before.
What changes will be found in the weapons of Star Wars Battlefront II? Aiming down sights with blasters will be more rewarding than hip-firing in Star Wars Battlefront II, something that wasn’t always the case in the previous game. This should instill more value in skillful shooting, which will also be advanced by the sequel’s evolved weapon customization. Developers have also confirmed that they are reworking the cooldown or reloading system for automatic weapons, though the extent of this wasn’t fully clear in the recent demo.
What gadgets and pick-ups do we know to be making a comeback in Battlefront II? There will certainly be plenty of new and old equipment that players can enjoy in the upcoming Star Wars Battlefront sequel, but two fan favorites we know to be making a return are the Thermal Imploder and Rocket Launchers. We also know that jetpacks will be usable in the multiplayer, but they will be restricted to specific special trooper classes.
What vehicles will be drivable in Battlefront II? In the shooter’s E3 2017 demo, numerous vehicles could be taken onto the battlefield. On the ground, players could fight each other with the AAT or AT-RT, while air combat offered even more options with the Naboo N1-fighter, the Vulture-class droid fighter, and the V-Wing. We also know X-wings, TIE fighters, the Millennium Falcon, and some version of a landspeeder to eventually be playable.
Will Star Wars Battlefront II bring back dual first- and third-person perspective options? The ability to switch between third-person and first-person perspectives in 2015’s Star Wars Battlefront wasn’t one of those features that received much attention on the reviewing block, but it was a spectacular addition. Sure enough, it’s back for the sequel.
The Basics (skip)
What platforms will Star Wars Battlefront II be available on? The game is coming to PlayStation 4, Xbox One, and PC.
What is Star Wars Battlefront II‘s release date? Star Wars Battlefront II is launching on November 17th, 2017. Any Xbox One or PC player with EA Access or Origin Access has the opportunity to get hands-on with the game early starting November 9th.
Where can I watch the Star Wars Battlefront II trailer? You can check out the game’s full-length reveal trailer, which sets up the new campaign and reveals some of the new Hero and Villain characters, below. Fans also check out the game’s first multiplayer trailer right below that.
What developers are working on Star Wars Battlefront II? EA is putting some serious development muscle behind Battlefront II, with different studios focusing on different aspects of the game. DICE, the same folks who led development on the 2015’s Battlefront, is taking the overall lead on multiplayer. Criterion Games, best known for its work on racing series Burnout and Need for Speed, is focusing on the game’s space combat. Finally, Motive, the new studio headed by Assassin’s Creed producer Jade Raymond, is helming the single-player campaign.
Who are some people involved in the creation of Star Wars Battlefront II? Apart from the development teams, there are a few individuals we know to be involved with the shooter, following its reveal. First up is Janina Gavankar, who we know to be playing the role of Iden Versio. Another star from CW’s Arrow will be joining her, namely Paul Blackthrone. These two actors, plus T.J. Ramini, make up the core of the Inferno squad, and the backstory and personalities of the characters they play were recently broken down in a behind-the-scenes developer video with the cast. Walt Williams will be co-writing the game’s single-player campaign alongside ex-IGN editor Mitch Dyer. Williams is known for his work on the critically acclaimed Spec Ops: The Line.
What we think we know
What Hero Characters will be returning from the previous game? Unlike the previous Star Wars Battlefront, the sequel’s multiplayer will pull from all three Star Wars eras, meaning that iconic figures from every time period will be ripe for the choosing. This includes the original trilogy in which the previous game was set, with many of the Heroes and Villains that took to the battlefield before likely picking up arms again, such as Chewy, Darth Vader, and more.
Will Galactic Conquest from the original Star Wars Battlefront series show up in the new sequel? While technically unconfirmed, evasive answers from developers on the subject has lead us to believe that the developer will stick with only the conventional single-player campaign.
What we still want to know
What other multiplayer modes will Star Wars Battlefront II feature? While a Galactic Assault mode is now confirmed, we know that the multiplayer won’t be limited to just that one mode. There are many modes to pull from the previous Star Wars Battlefront game, but considering how much the sequel seems to be taking a page from EA’s Battlefield series, it would be nice if it took a few more and implemented a large-map Conquest mode, similar to the one in the original series.
Will players in any way command multiple units of the Inferno Squad? Many military shooters offer means for players to direct the squadmates around them, even if they never take actual control. Considering the story implies that the Inferno Squad will almost always be fighting together, it sounds like an ideal opportunity for the game to extend player control beyond the protagonist.