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2K Marin Creative Director Leaves Studio to Pursue Indie Career

Posted on June 28, 2013 AT 10:16am

2K Marin creative director Jordan Thomas has left the studio in order to pursue pursuits of the indie variety.

“The atmospheric pressure of 3 BioShocks shaped me,” Thomas tweeted. “Deeply grateful. Time to take wing (or fall into the sea.) I’m a free agent now!”

“And to celebrate my first (public) day of indie dev… I am home w/ my level 0 son,” he added. “Making sure he doesn’t get ganked in the noob zone. :|”

Thomas worked on the PlayStation 3 version of BioShock, led development of BioShock 2 as creative director, and was later promoted to creative director of the 2K Marin studio. The former 2K Marin dev also had a hand in BioShock Infinite‘s development.

The nature of Thomas’ newfound indie career has yet to be defined—it’s unclear whether he’s working solo, planning to collaborate with an established studio, or what. The same amount of information (read: none) is known about whatever type of game he plans to create.

Source: Twitter

Chris Holzworth, News Editor
Chris Holzworth has wanted to write about games all his life. He first cut his teeth writing for enthusiast sites such as RPGFan, and after writing for just about every other enthusiast website he could came across, wound up as EGM's east coast news correspondent (read: editorial intern) before relocating to LA to serve as news editor. You can follow his rants about storytelling on Twitter @manadrive.[Meet the rest of the crew]

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