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343 Industries? tackles the criticism levied at Halo 5: Guardians  in a one-on-one interview highlighting the struggle to appease all players, and includes his concept for a Halo game that requires zero combat.

Halo?s franchise development director Frank O’connor spoke to Time and addressed a pool of the more common complaints to the otherwise stellar shooter. O?Connor?s full response is insightful and some of the more interesting points include a justification for Chief?s stoicism, the reluctance to overhaul the series, and ideas for advancing the medium of video game storytelling with Halo.

?Over the years, people have grafted their own feelings about the Chief onto the Chief. And sometimes that?s meant…holding him as a sort of paragon of useful emptiness,? O?Connor said concerning Master Chief?s lack of identity. ??But we?ve also got lot of other players who, maybe they?ve read the books, maybe they?ve just followed the games very closely, and they?ve projected their ideals about heroism onto the Chief, and actually given him far more personality than we ever have.?

O?Connor also notes that much like the perception of Chief, you can?t convince every player to invest in the single-player campaign in the same way, as many owners elect to never play the mode at all. 343 Industries must balance a tradition of Halo narratives against the game?s most popular mode, according to O?Connor.

Another Halo is no doubt in the works and will aspire to be a more ?human story,? a challenge, he says, still faced by the video game medium. Although Halo is opting for a gradual evolution of the series, O?Conner  and the 343 team is aware of the responsibility ?to make that storytelling experience better.?

Perhaps a peak into a Minecraft and Halo mashup, O?Connor ends by laying out his vision for a game exploring the Halo universe without weapons.

??I?d love to go do a xenoarcheological expedition to the original Halo ring. You know, take some scientists down, drive around, catch samples, do some detective work, maybe there?s a mystery.? O?Connor said. ?And it wouldn?t require shooting. It?s the universe and environment that can still be exciting, even without action. So that?s one of the things I?d love to see us invest more in.?

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343’s Frank O’Connor would ‘love’ a Halo game with no shooting

By Jeff Landa | 11/2/2015 07:30 PM PT

News

343 Industries? tackles the criticism levied at Halo 5: Guardians  in a one-on-one interview highlighting the struggle to appease all players, and includes his concept for a Halo game that requires zero combat.

Halo?s franchise development director Frank O’connor spoke to Time and addressed a pool of the more common complaints to the otherwise stellar shooter. O?Connor?s full response is insightful and some of the more interesting points include a justification for Chief?s stoicism, the reluctance to overhaul the series, and ideas for advancing the medium of video game storytelling with Halo.

?Over the years, people have grafted their own feelings about the Chief onto the Chief. And sometimes that?s meant…holding him as a sort of paragon of useful emptiness,? O?Connor said concerning Master Chief?s lack of identity. ??But we?ve also got lot of other players who, maybe they?ve read the books, maybe they?ve just followed the games very closely, and they?ve projected their ideals about heroism onto the Chief, and actually given him far more personality than we ever have.?

O?Connor also notes that much like the perception of Chief, you can?t convince every player to invest in the single-player campaign in the same way, as many owners elect to never play the mode at all. 343 Industries must balance a tradition of Halo narratives against the game?s most popular mode, according to O?Connor.

Another Halo is no doubt in the works and will aspire to be a more ?human story,? a challenge, he says, still faced by the video game medium. Although Halo is opting for a gradual evolution of the series, O?Conner  and the 343 team is aware of the responsibility ?to make that storytelling experience better.?

Perhaps a peak into a Minecraft and Halo mashup, O?Connor ends by laying out his vision for a game exploring the Halo universe without weapons.

??I?d love to go do a xenoarcheological expedition to the original Halo ring. You know, take some scientists down, drive around, catch samples, do some detective work, maybe there?s a mystery.? O?Connor said. ?And it wouldn?t require shooting. It?s the universe and environment that can still be exciting, even without action. So that?s one of the things I?d love to see us invest more in.?

Read More