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The idea behind 3DS’ StreetPass Mii Plaza and related minigames was to subtly blend a unique form of socialization with single-player game design, two of its developers told Kotaku in a recent interview.

Kouichi Kawamoto, producer for StreetPass Mii Plaza and StreetPass games, and Toyokazu Nonaka, an associate producer, talked at length with Kotaku about their approach to StreetPass Mii Plaza, its games, and their evolution.

“I think the aims of the StreetPass Mii Plaza project were pretty simple: StreetPass would get used a lot more often if there was a StreetPass game included with every system, and using Mii characters in the data exchanged will help them seem more alive,” Kawamoto told Kotaku.

The driving design philosophy, Kawamoto told Kotaku, was the idea of approaching StreetPass with a single-player mentality, masking the social aspects inherent to its use.

“The core concept I (Kawamoto) brought forward is the idea that gameplay advances forward when you use StreetPass,” Kawamoto added. “In other words, going outside in order to use StreetPass is an important aspect of the games. I think that’s an unusual experience for people.

“Also, I felt it important to have the Mii characters play as active a role int he games as possible. That helps players feel like the people they’re interacting with really exist.”

You can read the full interview at Kotaku for an in-depth look at how StreetPass, Mii Force, Flower Town, Warrior’s Way, Monster Manor, and more came to be.

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3DS StreetPass Devs Talk Single-Player Design Approach to Social Activity

By | 12/31/2013 02:00 PM PT

News

The idea behind 3DS’ StreetPass Mii Plaza and related minigames was to subtly blend a unique form of socialization with single-player game design, two of its developers told Kotaku in a recent interview.

Kouichi Kawamoto, producer for StreetPass Mii Plaza and StreetPass games, and Toyokazu Nonaka, an associate producer, talked at length with Kotaku about their approach to StreetPass Mii Plaza, its games, and their evolution.

“I think the aims of the StreetPass Mii Plaza project were pretty simple: StreetPass would get used a lot more often if there was a StreetPass game included with every system, and using Mii characters in the data exchanged will help them seem more alive,” Kawamoto told Kotaku.

The driving design philosophy, Kawamoto told Kotaku, was the idea of approaching StreetPass with a single-player mentality, masking the social aspects inherent to its use.

“The core concept I (Kawamoto) brought forward is the idea that gameplay advances forward when you use StreetPass,” Kawamoto added. “In other words, going outside in order to use StreetPass is an important aspect of the games. I think that’s an unusual experience for people.

“Also, I felt it important to have the Mii characters play as active a role int he games as possible. That helps players feel like the people they’re interacting with really exist.”

You can read the full interview at Kotaku for an in-depth look at how StreetPass, Mii Force, Flower Town, Warrior’s Way, Monster Manor, and more came to be.

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