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Destiny


 

Activision plans to tap other studios pick up the pace of Destiny 2‘s post-launch content, the publisher has revealed.

Many fans were unhappy with the pace at which content released in the original Destiny game, and the developers have taken note. In an interview with GamesIndustry.biz, Activision Publishing CEO Eric Hirshberg explained how he plans to improve the “cadence” of post-release content.

“We got a lot right with Destiny 1, but one of the things we didn’t do was keep up with the demand for new content,” Hirshberg said. “I feel that, as great as The Dark Below, House of Wolves, The Taken King, and Rise of Iron all are, clearly there was appetite for more.

“One of the things you’ll see post the launch of Destiny 2 is that we have got additional AAA developers from inside the Activision ecosystem working with Bungie on Destiny content, including Vicarious Visions and High Moon. That will allow us to keep an even more robust pipeline of content in the ecosystem.”

Fans may recognize Vicarious Visions from its work on the Skylanders series, while High Moon worked on Deadpool and assisted on Call of Duty: Advanced Warfare before swapping to Destiny.

The full interview can be read over on GamesIndustry.biz.

Destiny 2 launches on October 24th, 2017, for the Xbox One, PlayStation 4, and PC.

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Source: GamesIndustry.biz


About Emma Schaefer

view all posts

Emma’s early gaming was mostly done in secret, as the only gamer in a family of normal people. She still retains skills from this dark period in her life, such as the ability to teleport instantly across the house away from the computer, and holds a gold medal in the Olympic sport of “Hide the Gameboy.” Sorry, Mom, now you know. Find her on Twitter @Emma4EGM

Activision making a big change to Destiny 2 to prevent content droughts

Here's how Destiny 2publisher Activision is making sure the game's post-release content will have a better "cadence."

By Emma Schaefer | 07/5/2017 02:15 PM PT

News

Activision plans to tap other studios pick up the pace of Destiny 2‘s post-launch content, the publisher has revealed.

Many fans were unhappy with the pace at which content released in the original Destiny game, and the developers have taken note. In an interview with GamesIndustry.biz, Activision Publishing CEO Eric Hirshberg explained how he plans to improve the “cadence” of post-release content.

“We got a lot right with Destiny 1, but one of the things we didn’t do was keep up with the demand for new content,” Hirshberg said. “I feel that, as great as The Dark Below, House of Wolves, The Taken King, and Rise of Iron all are, clearly there was appetite for more.

“One of the things you’ll see post the launch of Destiny 2 is that we have got additional AAA developers from inside the Activision ecosystem working with Bungie on Destiny content, including Vicarious Visions and High Moon. That will allow us to keep an even more robust pipeline of content in the ecosystem.”

Fans may recognize Vicarious Visions from its work on the Skylanders series, while High Moon worked on Deadpool and assisted on Call of Duty: Advanced Warfare before swapping to Destiny.

The full interview can be read over on GamesIndustry.biz.

Destiny 2 launches on October 24th, 2017, for the Xbox One, PlayStation 4, and PC.

Read More

Source: GamesIndustry.biz



About Emma Schaefer

view all posts

Emma’s early gaming was mostly done in secret, as the only gamer in a family of normal people. She still retains skills from this dark period in her life, such as the ability to teleport instantly across the house away from the computer, and holds a gold medal in the Olympic sport of “Hide the Gameboy.” Sorry, Mom, now you know. Find her on Twitter @Emma4EGM