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Modern Warfare 3 developer Sledgehammer has warned gamers against lower framerate competitors.

Sledgehammer co-founder and General Manager, Glen Schofield, has said that Modern Warfare 3’s 60FPS performance gives it the edge over “competitors”.

Although no direct competition was mentioned it is obvious that his remarks were aimed at Battlefield 3 and EA after it was revealed that the game would only run at 30FPS on console.

Schofield told AusGamers;

“You can go out and name your engine and call it whatever you want, right,”

“You know, I’ve done that before, I’ve seen that trick and the bottom
line is, this game will run at 60 frames a second. Not sure any of our
competitors will.”

“Not sure I’ve seen any of our competitors on the console, especially
running at 60 frames a second, and I’d be a little scared at this point –
in June – if I was looking forward to a particular game that wasn’t on
the console and running at 60.”

“I think 60 is our competitive edge and you just don’t throw that away. You don’t ship an engine, you ship a game,”

Source: AusGamers

0   POINTS
0   POINTS


Activision On Competitor: ‘You Ship A Game, Not An Engine’

By EGM Staff | 06/28/2011 11:46 PM PT

News

Modern Warfare 3 developer Sledgehammer has warned gamers against lower framerate competitors.

Sledgehammer co-founder and General Manager, Glen Schofield, has said that Modern Warfare 3’s 60FPS performance gives it the edge over “competitors”.

Although no direct competition was mentioned it is obvious that his remarks were aimed at Battlefield 3 and EA after it was revealed that the game would only run at 30FPS on console.

Schofield told AusGamers;

“You can go out and name your engine and call it whatever you want, right,”

“You know, I’ve done that before, I’ve seen that trick and the bottom
line is, this game will run at 60 frames a second. Not sure any of our
competitors will.”

“Not sure I’ve seen any of our competitors on the console, especially
running at 60 frames a second, and I’d be a little scared at this point –
in June – if I was looking forward to a particular game that wasn’t on
the console and running at 60.”

“I think 60 is our competitive edge and you just don’t throw that away. You don’t ship an engine, you ship a game,”

Source: AusGamers

0   POINTS
0   POINTS