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Capcom revealed today additional balancing tweaks coming to Street Fighter X Tekken on the game’s official blog, which will be included in the “ver. 2013” update.

This news is skewed more toward the serious fighting game enthusiasts out there. I’m talking the sort of die-hard fans who actually know how many frames of animation there are to any given move. Which, incidentally, is one of the tweaks mentioned, as translated by Shoryuken—throws will be two frames faster, and eliminate recoverable damage. But that’s just the tip of the iceberg.

Head over to Shoryuken for a more detailed listing of ver. 2013’s balancing tweaks, of which there are far too many to list here.

 

Source: Shoryuken - Street Fighter x Tekken ver. 2013 – Balance Changes for Tekken Cast Part 2, PlayStation-Exclusive Characters and System Changes

Additional Balancing in Street Fighter X Tekken’s ‘ver. 2013’ Update

Capcom revealed today additional balancing tweaks coming to Street Fighter X Tekken on the game's official blog, which will be included in the "ver. 2013" update.

By | 12/21/2012 04:08 PM PT

News

Capcom revealed today additional balancing tweaks coming to Street Fighter X Tekken on the game’s official blog, which will be included in the “ver. 2013” update.

This news is skewed more toward the serious fighting game enthusiasts out there. I’m talking the sort of die-hard fans who actually know how many frames of animation there are to any given move. Which, incidentally, is one of the tweaks mentioned, as translated by Shoryuken—throws will be two frames faster, and eliminate recoverable damage. But that’s just the tip of the iceberg.

Head over to Shoryuken for a more detailed listing of ver. 2013’s balancing tweaks, of which there are far too many to list here.

 

Source: Shoryuken - Street Fighter x Tekken ver. 2013 – Balance Changes for Tekken Cast Part 2, PlayStation-Exclusive Characters and System Changes

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