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Alien: Isolation started as proof-of-concept prototype built by a small team of ‘fanboys’

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Posted on January 14, 2014 AT 12:48pm

Alien: Isolation began as a prototype built by a small group of Alien fans at The Creative Assembly hoping to impress Sega, console creative lead Alistair Hope told Edge in a recent interview.

According to Hope, after Sega acquired the Alien license and after Hope and lead artist Jude Bond wrapped up work on Viking: Battle for Asgard—the company’s 2008 hack-n-slash adventure game for Xbox 360 and PS3 (eventually ported to PC in 2012)— they worked with a small team to develop a prototype as a proof of concept. Early forms of the prototype involved a player-controlled xenomorph engaging human players in a hide-and-seek form of survival horror. Later, when Alien: Isolation was properly greenlit, behaviors observed from the player-controlled xenomorph sessions were used as a template when designing the xenomorph’s AI for Isolation.

“In a way, that was just us being fanboys, just having a chance to build some Alien environments,” Hope told Edge. “But that little tech demo went a bit viral within Sega, and suddenly it seemed like this pipe dream of making a game based on the original Alien [film] started to get some momentum.”

Alien: Isolation, unveiled only last week, is coming to PS4, Xbox One, PC, PS3, and Xbox 360 sometime this fall.

Source: Edge Online

Chris Holzworth, News Editor
Chris Holzworth has wanted to write about games all his life. He first cut his teeth writing for enthusiast sites such as RPGFan, and after writing for just about every other enthusiast website he could came across, wound up as EGM's east coast news correspondent (read: editorial intern) before relocating to LA to serve as news editor. You can follow his rants about storytelling on Twitter @manadrive.[Meet the rest of the crew]

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