Alien: Isolation began as a prototype built by a small group of Alien fans at The Creative Assembly hoping to impress Sega, console creative lead Alistair Hope told Edge in a recent interview.
According to Hope, after Sega acquired the Alien license and after Hope and lead artist Jude Bond wrapped up work on Viking: Battle for Asgard—the company’s 2008 hack-n-slash adventure game for Xbox 360 and PS3 (eventually ported to PC in 2012)— they worked with a small team to develop a prototype as a proof of concept. Early forms of the prototype involved a player-controlled xenomorph engaging human players in a hide-and-seek form of survival horror. Later, when Alien: Isolation was properly greenlit, behaviors observed from the player-controlled xenomorph sessions were used as a template when designing the xenomorph’s AI for Isolation.
“In a way, that was just us being fanboys, just having a chance to build some Alien environments,” Hope told Edge. “But that little tech demo went a bit viral within Sega, and suddenly it seemed like this pipe dream of making a game based on the original Alien [film] started to get some momentum.”
Alien: Isolation, unveiled only last week, is coming to PS4, Xbox One, PC, PS3, and Xbox 360 sometime this fall.