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For those of you who can’t get enough of the amusing insights of company president and CEO Tim Schafer, Double Fine has made 2 Player Productions’ Amnesia Fortnight 2014 documentary available on their YouTube channel.

Amnesia Fortnight is Double Fine’s two-week creative session, originally started during development of Brütal Legend in 2007, that breaks company staff into several groups to brainstorm game ideas. This innovative strategy—virtually unheard of during the development of a huge project—led to the eventual creation of Iron Brigade, Costume Quest, Once Upon a Monster, and Stacking, among others.

Or, as Schafer puts it: “There were other people here who had ideas and other people who wanted to become project lead, and the only way they’d become project lead was if I died, and I didn’t want to die.”

The first part, “Day Zero,” is embedded below, and the series promises to follow every single day of Schafer and co.’s entertaining take on the creative process.

Amnesia Fortnight 2014 documentary available on Double Fine’s YouTube channel

By | 02/20/2014 04:30 PM PT

News

For those of you who can’t get enough of the amusing insights of company president and CEO Tim Schafer, Double Fine has made 2 Player Productions’ Amnesia Fortnight 2014 documentary available on their YouTube channel.

Amnesia Fortnight is Double Fine’s two-week creative session, originally started during development of Brütal Legend in 2007, that breaks company staff into several groups to brainstorm game ideas. This innovative strategy—virtually unheard of during the development of a huge project—led to the eventual creation of Iron Brigade, Costume Quest, Once Upon a Monster, and Stacking, among others.

Or, as Schafer puts it: “There were other people here who had ideas and other people who wanted to become project lead, and the only way they’d become project lead was if I died, and I didn’t want to die.”

The first part, “Day Zero,” is embedded below, and the series promises to follow every single day of Schafer and co.’s entertaining take on the creative process.

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