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Kirby creator and Super Smash Bros. for Wii U and 3DS director Masahiro Sakurai finds the amount of videogame franchises and remakes to be “unnatural” compared to other forms of media, Polygon reports.

Sakurai’s criticism appears in his weekly column in the most recent issue of Famitsu magazine.

“Is there any industry that relies so much on resusing and reusing their old titles as much as video games?” Sakurai mused in his column (translated by Polygon). “Compared to other media like movies, dramas, animation, novels, and comics, the glut of franchises and remakes is at an unnatural level.

The man behind Kirby and Smash Bros. was quick to back his criticisms with logical understanding as to why the phenomenon is so predominant in the videogame industry, citing the need to have familiarity across seemingly disparate games in order to breed accessibility.

“You have to learn the rules of a game before you can play, and that presents hurdles from the very start,” Sakurai wrote. “That’s why you have a generally unified approach to control methods between titles, and you can usually play one by taking what you already know and adding a feature or two to it—X means jump, Square means attack, and so on.”

“Good games attract fans, and if you have fans, you have an advantage,” Sakurai concluded. “You try to use that to make the title something bigger, but that doesn’t mean it’s okay to give up on innovation. Popular, well-made games deserve praise, but titles that have some kind of unique creative spark to them also need to be praised in this way.”

Amount of Franchises, Remakes in Games ‘Unnatural,’ Says Smash Bros. Creator

By | 10/11/2013 03:32 PM PT

News

Kirby creator and Super Smash Bros. for Wii U and 3DS director Masahiro Sakurai finds the amount of videogame franchises and remakes to be “unnatural” compared to other forms of media, Polygon reports.

Sakurai’s criticism appears in his weekly column in the most recent issue of Famitsu magazine.

“Is there any industry that relies so much on resusing and reusing their old titles as much as video games?” Sakurai mused in his column (translated by Polygon). “Compared to other media like movies, dramas, animation, novels, and comics, the glut of franchises and remakes is at an unnatural level.

The man behind Kirby and Smash Bros. was quick to back his criticisms with logical understanding as to why the phenomenon is so predominant in the videogame industry, citing the need to have familiarity across seemingly disparate games in order to breed accessibility.

“You have to learn the rules of a game before you can play, and that presents hurdles from the very start,” Sakurai wrote. “That’s why you have a generally unified approach to control methods between titles, and you can usually play one by taking what you already know and adding a feature or two to it—X means jump, Square means attack, and so on.”

“Good games attract fans, and if you have fans, you have an advantage,” Sakurai concluded. “You try to use that to make the title something bigger, but that doesn’t mean it’s okay to give up on innovation. Popular, well-made games deserve praise, but titles that have some kind of unique creative spark to them also need to be praised in this way.”

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