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Overwatch


 

Many a fan has called for a full story campaign in Overwatch, but game director Jeff Kaplan doesn’t think we understand how much work that would be.

In an interview with Eurogamer’s Chris Bratt, Kaplan was asked what the likelihood would be of seeing a full campaign mode in Overwatch. Kaplan expressed that the game is primarily intended to be a PvP experience, and what is more, the time and resources demanded by such an endeavor would “constitute a brand new game.”

“Oftentimes it gets asked of us: why don’t you guys just stop doing this other stuff and just make the PvE campaign for the game,” Kaplan explained. “We would love to and that’s very compelling to us when we think about it, but that’s probably like making a brand new game for us. That’s a significant amount of work. I’m not sure our fans realize that it would constitute a brand new game. Whether or not we should be making that game? I think that’s a great question and that’s something we’ll continue to take feedback and talk with one another about.”

It doesn’t sound like it’s necessarily out of the question, based on the ending of Kaplan’s response, but considering everything else the developer is currently focused on, it’s not something fans should expect for a fairly long time. For now, PvE fans will have to make do with the recently launched Archives event. As we saw Uprising last year and the addition of Retribution this year, Kaplan was also asked if fans could expect to see a new mode in every yearly Archives event.

“I wish we could do more of everything for everyone,” Kaplan said. “I think Retribution’s a great example of using the opportunities very smartly. We knew when we built Retribution that we were building a PvE-specific event, but when we made the map, we made this beautiful Rialto map, we said: is there a way we can make it work for PvE and PvP?”

“I think Retribution is a good example of sometimes we can have our cake and eat it too. We can devote a lot of development resources to something that might seem primarily PvE, our PvP players will get something really great out of it too. Those are the types of opportunities we’re going to be looking for.”

On the topic of Jeff Kaplan interviews, the director recently explained to Kotaku why role queuing is another frequently requested feature that wouldn’t fit well with the game at the moment.

Read More

Source: Eurogamer


About Nick Plessas

view all posts

Nick didn’t start gaming until mid-2006. Once his parents finally allowed a console into the house, it was all uphill from there. Starting out with a PS2, he grew an affinity for Sony consoles and moved on to the PS3, and now the PS4. He keeps his gaming palette wide, but, gun to his head, he’d have to say shooters are his genre of choice. Find him on Twitter @idole808

An Overwatch story mode would be like making a ‘brand new game”

Bringing a story mode to Overwatch sounds like too big of an undertaking for the time being.

By Nick Plessas | 04/10/2018 04:00 PM PT

News

Many a fan has called for a full story campaign in Overwatch, but game director Jeff Kaplan doesn’t think we understand how much work that would be.

In an interview with Eurogamer’s Chris Bratt, Kaplan was asked what the likelihood would be of seeing a full campaign mode in Overwatch. Kaplan expressed that the game is primarily intended to be a PvP experience, and what is more, the time and resources demanded by such an endeavor would “constitute a brand new game.”

“Oftentimes it gets asked of us: why don’t you guys just stop doing this other stuff and just make the PvE campaign for the game,” Kaplan explained. “We would love to and that’s very compelling to us when we think about it, but that’s probably like making a brand new game for us. That’s a significant amount of work. I’m not sure our fans realize that it would constitute a brand new game. Whether or not we should be making that game? I think that’s a great question and that’s something we’ll continue to take feedback and talk with one another about.”

It doesn’t sound like it’s necessarily out of the question, based on the ending of Kaplan’s response, but considering everything else the developer is currently focused on, it’s not something fans should expect for a fairly long time. For now, PvE fans will have to make do with the recently launched Archives event. As we saw Uprising last year and the addition of Retribution this year, Kaplan was also asked if fans could expect to see a new mode in every yearly Archives event.

“I wish we could do more of everything for everyone,” Kaplan said. “I think Retribution’s a great example of using the opportunities very smartly. We knew when we built Retribution that we were building a PvE-specific event, but when we made the map, we made this beautiful Rialto map, we said: is there a way we can make it work for PvE and PvP?”

“I think Retribution is a good example of sometimes we can have our cake and eat it too. We can devote a lot of development resources to something that might seem primarily PvE, our PvP players will get something really great out of it too. Those are the types of opportunities we’re going to be looking for.”

On the topic of Jeff Kaplan interviews, the director recently explained to Kotaku why role queuing is another frequently requested feature that wouldn’t fit well with the game at the moment.

Read More

Source: Eurogamer



About Nick Plessas

view all posts

Nick didn’t start gaming until mid-2006. Once his parents finally allowed a console into the house, it was all uphill from there. Starting out with a PS2, he grew an affinity for Sony consoles and moved on to the PS3, and now the PS4. He keeps his gaming palette wide, but, gun to his head, he’d have to say shooters are his genre of choice. Find him on Twitter @idole808