BioWare showed off more of Anthem at this year’s E3, but there’s still a lot we don’t know. Thankfully, one of the game’s producers has started answering fans’ questions.
Executive producer Mike Darrah has been active on Twitter recently, and though his answers are brief, they give us a peek into what we’ll see in the final game.
For one, players will be able to have multiple Freelancers—the main characters who pilot the Javelin suits—per account, and won’t be locked in to one character. However, it seems that progress won’t carry over between different Freelancers. According to Darrah, the level of gear dropped will be based on your Freelancer’s overall level, letting players get good gear drops even when they’re using a Javelin suit they haven’t used much before. However, this implies that any secondary Freelancer characters you make with a lower level will get lower gear than your main Freelancer.
Level of dropped gear is based upon Freelancer level so you can switch Javelins easily https://t.co/R9DdGMIN5y
— Mark Darrah (@BioMarkDarrah) June 24, 2018
It should be easy to level up different Javelins using the same Freelancer, however, so players won’t have to worry about maintaining different Freelancers if they don’t want to. Each suit can be unlocked by finishing certain special missions. While gear will be tuned to whatever Javelin suit you currently have equipped, you’ll occasionally find pieces of gear for other Javelins you’ve unlocked.
Players will have to lock in to one Javelin suit for each mission, since suits can’t be changed in mid-mission, but changing Javelin loadouts and skills is possible, presumably back at your base or at the hub world in between missions. Players will also have an inventory to pick up and organize gear in the field.
Anthem is currently set to release for Xbox One, PlayStation 4, and PC on February 22nd, 2019.
Source: Mark Darrah