It’s reassuring when games address in-game toxicity as soon as possible, and BioWare’s Anthem is an example of a title that will begin combating such behavior as soon as it launches.
In a recent Reddit post, BioWare was asked how it will address unfriendly behavior between players, such as cheating, griefing, and system exploits. BioWare’s senior system designer Chris Schmidt responded to the post, explaining how the team is influenced by the Fair Play Alliance initiative in combating toxic behavior, and how the developer will be proactive in setting community standards.
The general toxicity question is a great one. There has been quite a bit of talk about this recently in game development, led by the Fair Play Alliance. There are some great learnings about methods to combat toxicity that have been shared by several studios for the greater good. The tricky part is before you launch the game you don’t really know how much toxicity will surface in your player community.
The approach we have been taking is a proactive one: studying best practices and success stories around the game industry and applying some of those in Anthem. I can’t really speak to details at this point, but I’m working with a holistic plan with the ability to both be proactive and reactive to whatever flavor of community standards settle in around Anthem.
Anthem is slated to launch February 22nd on PlayStation 4, Xbox One, and PC, with EA/Origin Access members getting access to the game one week early. Ensuring a toxic-free environment in Anthem will be particularly important due to the game’s raid matchmaking system, because no player wants trolls messing with them while they raid.
Source: Reddit r/AnthemTheGame