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Anthem


 

Anthem had a major showing at last weekend’s PAX West, where a new trailer and developer panel gave us a flood of details on the game’s story progression, demo, and more.

The new Anthem trailer, titled “Our World, My Story”, explains how the story of Anthem branches outward from the game’s hub-world of Fort Tarsis. The open-world of Anthem holds many clues about its history, but it is in Tarsis where players will find the game’s structured narrative, as we take on missions from a colorful range of characters, learning about them and the world as we go. In addition to the agents handing out missions, the player’s pit crew will evolve along with the player, as the teamwork between them results in successful missions in the wilderness. How players interact with this spectrum of characters will dictate how their story progresses.

During the adjacent PAX West developer panel, Bioware went deeper into what to expect from Anthem‘s story and single-player experience. From this, we learned that Anthem‘s story will be built around player decisions made in the hub-world. These decisions will be made through a binary dialogue system, with the two conversation options each resulting in different story developments, and ultimately, different missions beyond the walls. The missions can be taken on with a squad of up to four people, but the story progression within the city is a solo experience.

During the same panel, Bioware teased Anthem‘s upcoming “VIP” demo, dated for February 1st, although platforms have not been specified. The developer expressed that the demo is not a tech test or a beta, which will likely come before February. The demo is “VIP” because it will only be available to EA Access subscribers and those who have preordered.

Additionally, Bioware used PAX West to reveal that all of Anthem‘s story DLC will be free, while also reassuring us that loot boxes are definitely absent.

“First, so, no loot boxes,” said executive producer Mark Darrah. “There will be some cosmetic stock that you can pay for but it will always be earnable. For storytelling we don’t want to divide the audience, we want people to be able to experience the same stories, so none of that is going to be locked.”

Anthem is slated to launch February 22nd on PlayStation 4, Xbox One, and PC, with EA/Origin Access members getting to jump into the game one week early.

Source: VG 24/7

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About Nick Plessas

view all posts

Nick didn’t start gaming until mid-2006. Once his parents finally allowed a console into the house, it was all uphill from there. Starting out with a PS2, he grew an affinity for Sony consoles and moved on to the PS3, and now the PS4. He keeps his gaming palette wide, but, gun to his head, he’d have to say shooters are his genre of choice. Find him on Twitter @idole808

Anthem will tell a rich, player-driven story under its multiplayer action

Anthem is giving just as much focus to its single-player experience as it is its multiplayer one.

By Nick Plessas | 09/4/2018 01:30 PM PT

Video

Anthem had a major showing at last weekend’s PAX West, where a new trailer and developer panel gave us a flood of details on the game’s story progression, demo, and more.

The new Anthem trailer, titled “Our World, My Story”, explains how the story of Anthem branches outward from the game’s hub-world of Fort Tarsis. The open-world of Anthem holds many clues about its history, but it is in Tarsis where players will find the game’s structured narrative, as we take on missions from a colorful range of characters, learning about them and the world as we go. In addition to the agents handing out missions, the player’s pit crew will evolve along with the player, as the teamwork between them results in successful missions in the wilderness. How players interact with this spectrum of characters will dictate how their story progresses.

During the adjacent PAX West developer panel, Bioware went deeper into what to expect from Anthem‘s story and single-player experience. From this, we learned that Anthem‘s story will be built around player decisions made in the hub-world. These decisions will be made through a binary dialogue system, with the two conversation options each resulting in different story developments, and ultimately, different missions beyond the walls. The missions can be taken on with a squad of up to four people, but the story progression within the city is a solo experience.

During the same panel, Bioware teased Anthem‘s upcoming “VIP” demo, dated for February 1st, although platforms have not been specified. The developer expressed that the demo is not a tech test or a beta, which will likely come before February. The demo is “VIP” because it will only be available to EA Access subscribers and those who have preordered.

Additionally, Bioware used PAX West to reveal that all of Anthem‘s story DLC will be free, while also reassuring us that loot boxes are definitely absent.

“First, so, no loot boxes,” said executive producer Mark Darrah. “There will be some cosmetic stock that you can pay for but it will always be earnable. For storytelling we don’t want to divide the audience, we want people to be able to experience the same stories, so none of that is going to be locked.”

Anthem is slated to launch February 22nd on PlayStation 4, Xbox One, and PC, with EA/Origin Access members getting to jump into the game one week early.

Source: VG 24/7

0   POINTS
0   POINTS



About Nick Plessas

view all posts

Nick didn’t start gaming until mid-2006. Once his parents finally allowed a console into the house, it was all uphill from there. Starting out with a PS2, he grew an affinity for Sony consoles and moved on to the PS3, and now the PS4. He keeps his gaming palette wide, but, gun to his head, he’d have to say shooters are his genre of choice. Find him on Twitter @idole808