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Anthem


 

One of Anthem‘s more questionable design choices in its otherwise impressive showing at EA Play 2018 is confirmed to be adjustable.

Watching Anthem‘s gameplay demonstration at this year’s EA Play, many fans noticed an element of the game’s user interface that was particularly obstructive. When damaging enemies, large numbers quantifying the damage would spring up onscreen. This is common for games with RPG elements, and while individual attacks didn’t cause much problem, repetitious attacks- i.e. automatic firearms- would have the numbers pouring out of the enemies, completely obscuring certain character models.

Developer Bioware has heard the concerns about this UI decision, and in a recent post on Twitter, executive producer Mark Darrah revealed an image of Anthem‘s option menus in which players can customize the appearance of the damage numbers. Referred to as “damage floaties” in the game’s options, players will have the choice to toggle them on or off, as well as set their opacity and size.

Fans can see the damage floaties in the new Anthem gameplay demo that recently dropped. The demo follows the same path as the game’s EA Play demo, but with a few new bonuses, such as narration from the game’s lead producer, and the reveal of the mission’s final boss that was cut short the first time around.

Anthem is slated to launch February 22nd on PlayStation 4, Xbox One, and PC. EA/Origin Access members will get to enjoy a trial of the game early on February 15th, while those subscribed to the newly announced Origins Access Prime tier can enjoy the full game on that date.

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Source: Game Rant


About Nick Plessas

view all posts

Nick didn’t start gaming until mid-2006. Once his parents finally allowed a console into the house, it was all uphill from there. Starting out with a PS2, he grew an affinity for Sony consoles and moved on to the PS3, and now the PS4. He keeps his gaming palette wide, but, gun to his head, he’d have to say shooters are his genre of choice. Find him on Twitter @idole808

Anthem’s most obnoxious feature can be made less obnoxious

Bioware knows what bothered us in Anthem's recent reveal, and the studio will let us tweak it.

By Nick Plessas | 07/5/2018 05:00 PM PT

News

One of Anthem‘s more questionable design choices in its otherwise impressive showing at EA Play 2018 is confirmed to be adjustable.

Watching Anthem‘s gameplay demonstration at this year’s EA Play, many fans noticed an element of the game’s user interface that was particularly obstructive. When damaging enemies, large numbers quantifying the damage would spring up onscreen. This is common for games with RPG elements, and while individual attacks didn’t cause much problem, repetitious attacks- i.e. automatic firearms- would have the numbers pouring out of the enemies, completely obscuring certain character models.

Developer Bioware has heard the concerns about this UI decision, and in a recent post on Twitter, executive producer Mark Darrah revealed an image of Anthem‘s option menus in which players can customize the appearance of the damage numbers. Referred to as “damage floaties” in the game’s options, players will have the choice to toggle them on or off, as well as set their opacity and size.

Fans can see the damage floaties in the new Anthem gameplay demo that recently dropped. The demo follows the same path as the game’s EA Play demo, but with a few new bonuses, such as narration from the game’s lead producer, and the reveal of the mission’s final boss that was cut short the first time around.

Anthem is slated to launch February 22nd on PlayStation 4, Xbox One, and PC. EA/Origin Access members will get to enjoy a trial of the game early on February 15th, while those subscribed to the newly announced Origins Access Prime tier can enjoy the full game on that date.

Read More

Source: Game Rant



About Nick Plessas

view all posts

Nick didn’t start gaming until mid-2006. Once his parents finally allowed a console into the house, it was all uphill from there. Starting out with a PS2, he grew an affinity for Sony consoles and moved on to the PS3, and now the PS4. He keeps his gaming palette wide, but, gun to his head, he’d have to say shooters are his genre of choice. Find him on Twitter @idole808