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Anthem


 

An Anthem bug has apparently made one of the game’s starting weapons the best armament in the game, as if BioWare’s recently launched shooter didn’t have enough problems going for it.

This anomaly was first picked up by Reddit user YeetLordSupreme, who broke down their encounter with the bug in a recent post. While messing around and testing out weapon damages as the Ranger Javelin class, YLS compared the killing potential of a level 1 common Defender rifle to that of a level 45 Masterwork Ralner’s Blaze rifle.

The damage indictions matched up with the respective levels of the rifles–the Defender relaying 286 damage done per bullet and the Blaze rifle doing 1,184–but despite these numbers, YLS discovered that the level 1 rifle was actually killing the target two bullets sooner than the Masterwork. YLS proceeded to test the same Defender rifle against other weapons and enemies, and it continually outperformed the competition, making it the best weapon in their inventory.

Since this discovery, other players have submitted clips demonstrating how the weapon will indicate lower damage numbers, but actually do more damage to the target than others, like in the clip below from Reddit user beatpeet42.

Developer BioWare was quick to comment on the issue in the thread below the main post, with technical design director Brenon Holmes explaining that the issue may have to do with difficulty scaling.

“We’ll need to investigate this, scaling systems are supposed to allow low level players to play with high level players to be effective against high level enemies,” Holmes wrote. “This is not intended, something ain’t right there…”

This was later followed up by a comment from community manager Andrew Johnson, who confirmed that it is a bug and will be fixed.

“Hey everyone – Thanks for the feedback on this. I have confirmed with the team that this is in fact a bug related specifically to the default items on a loadout in combination with higher level gear you have equipped. It’s not functioning as intended and the team is working on it for an upcoming fix.”

The fix in question is slated for March 12th, according to lead producer Ben Irving.

Tragically, this is not even the worst technical issue Anthem has faced recently. Many users have reported that the game is crashing consoles, with one of those crashes happening to yours truly.

Read More

Source: PC Gamer


About Nick Plessas

view all posts

Nick didn’t start gaming until mid-2006. Once his parents finally allowed a console into the house, it was all uphill from there. Starting out with a PS2, he grew an affinity for Sony consoles and moved on to the PS3, and now the PS4. He keeps his gaming palette wide, but, gun to his head, he’d have to say shooters are his genre of choice. Find him on Twitter @idole808

Anthem’s starting weapon is outkilling all other firearms

Thanks to a bug, one of Anthem's earliest weapons may be the best one in the game.

By Nick Plessas | 03/7/2019 02:30 PM PT

Video

An Anthem bug has apparently made one of the game’s starting weapons the best armament in the game, as if BioWare’s recently launched shooter didn’t have enough problems going for it.

This anomaly was first picked up by Reddit user YeetLordSupreme, who broke down their encounter with the bug in a recent post. While messing around and testing out weapon damages as the Ranger Javelin class, YLS compared the killing potential of a level 1 common Defender rifle to that of a level 45 Masterwork Ralner’s Blaze rifle.

The damage indictions matched up with the respective levels of the rifles–the Defender relaying 286 damage done per bullet and the Blaze rifle doing 1,184–but despite these numbers, YLS discovered that the level 1 rifle was actually killing the target two bullets sooner than the Masterwork. YLS proceeded to test the same Defender rifle against other weapons and enemies, and it continually outperformed the competition, making it the best weapon in their inventory.

Since this discovery, other players have submitted clips demonstrating how the weapon will indicate lower damage numbers, but actually do more damage to the target than others, like in the clip below from Reddit user beatpeet42.

Developer BioWare was quick to comment on the issue in the thread below the main post, with technical design director Brenon Holmes explaining that the issue may have to do with difficulty scaling.

“We’ll need to investigate this, scaling systems are supposed to allow low level players to play with high level players to be effective against high level enemies,” Holmes wrote. “This is not intended, something ain’t right there…”

This was later followed up by a comment from community manager Andrew Johnson, who confirmed that it is a bug and will be fixed.

“Hey everyone – Thanks for the feedback on this. I have confirmed with the team that this is in fact a bug related specifically to the default items on a loadout in combination with higher level gear you have equipped. It’s not functioning as intended and the team is working on it for an upcoming fix.”

The fix in question is slated for March 12th, according to lead producer Ben Irving.

Tragically, this is not even the worst technical issue Anthem has faced recently. Many users have reported that the game is crashing consoles, with one of those crashes happening to yours truly.

Read More

Source: PC Gamer



About Nick Plessas

view all posts

Nick didn’t start gaming until mid-2006. Once his parents finally allowed a console into the house, it was all uphill from there. Starting out with a PS2, he grew an affinity for Sony consoles and moved on to the PS3, and now the PS4. He keeps his gaming palette wide, but, gun to his head, he’d have to say shooters are his genre of choice. Find him on Twitter @idole808