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ArenaNet has announced that it plans to cut its current three week content update schedule down to just two weeks.

“We’re doing three weeks currently, but now we’re pushing to two weeks,” he said. “It’s a marathon not a sprint and we’ve been getting better with each of our releases, in terms of how we budget, how we plan it out, how we manage personnel etc,” lead content designer Mike Zadorojny told GamerZines.

“Now we have four full ‘Living World’ teams that are building these content updates, so that we can stagger releases and make sure that [developers] can decompress and get the quality time necessary to build a good design document before going back in and trying to implement it all over again.

“If we can push this, if we can add content every two weeks that is engaging to the players, then really it’s almost like a TV show at that point. It’s kind of stay tuned until next week for the thrilling conclusion of… That’s where our goal is, and it’s really fascinating when you have an entire studio dedicated to pulling off.”

The latest update, Sky Pirates of Tyria, launched earlier this week.

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About Matthew Bennett

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Matt is one of the longest-serving members of the EGMNOW team. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Find him on Twitter @mattyjb89

ArenaNet Aiming for Guild Wars 2 Updates Every Two Weeks

By Matthew Bennett | 06/27/2013 07:06 AM PT

News

ArenaNet has announced that it plans to cut its current three week content update schedule down to just two weeks.

“We’re doing three weeks currently, but now we’re pushing to two weeks,” he said. “It’s a marathon not a sprint and we’ve been getting better with each of our releases, in terms of how we budget, how we plan it out, how we manage personnel etc,” lead content designer Mike Zadorojny told GamerZines.

“Now we have four full ‘Living World’ teams that are building these content updates, so that we can stagger releases and make sure that [developers] can decompress and get the quality time necessary to build a good design document before going back in and trying to implement it all over again.

“If we can push this, if we can add content every two weeks that is engaging to the players, then really it’s almost like a TV show at that point. It’s kind of stay tuned until next week for the thrilling conclusion of… That’s where our goal is, and it’s really fascinating when you have an entire studio dedicated to pulling off.”

The latest update, Sky Pirates of Tyria, launched earlier this week.

0   POINTS
0   POINTS



About Matthew Bennett

view all posts

Matt is one of the longest-serving members of the EGMNOW team. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Find him on Twitter @mattyjb89