Bohemia Interactive has released Arma 3 Bootcamp, a new update that adds new tutorials, virtual reality training environments, and more.
The update adds four new game modes to Arma 3: Single-player Bootcamp, Multiplayer Bootcamp, VR Training, and Virtual Arsenal. As well as these new additions, the update also alters how the fatigue and weapon sway mechanics work in the game.
“Weapon Sway and Inertia is intended to simulate the inherent advantages that lighter and more compact firearms possess (particularly in CQB situations) as compared to relatively more cumbersome weapons,” the developer explains. “For Arma 3, this means that players may turn as quickly as they like, but shouldn’t expect their sights to line up dead on target if they are carrying heavier weapons. The improvements to the Fatigue system are related. While players will always be able to run, their rate of movement can now be limited based on the weight of their gear, their state of health, and the management of their stamina.”
A rundown of the four new modes can be found below:
- SP Bootcamp – The single player ‘Bootcamp’ mode is the best place to get started with Arma 3. Introducing the basic principles of infantry combat – actions, navigation, and weapon handling – a short prologue campaign challenges new players to complete real objectives.
- MP Bootcamp – Multiplayer Bootcamp is a great way for veteran players to help newbies adapt to Arma 3. Offering a structured set of challenges for both trainees and instructors, MP Bootcamp uses the Zeus framework to give players the tools they need to create a tutorial on-the-fly.
- VR Training – VR Training enables you to learn about basic game mechanics within the confines of a virtual world and practice without penalty. A variety of training topics focus upon individual gameplay elements, where players are guided to complete simple objectives with the support of contextual hints and tips.
- Virtual Arsenal – Virtual Arsenal is a character, equipment and weapon viewer, which enables you to cycle through and try out in game assets, configure custom settings – such as identity types and insignia – and export load outs to script or used in Arma 3 Zeus scenarios.