Patrice Désilets, best the creator of Assassin’s Creed and creative director behind the first three games in that series, has shared our first real look at his next project, Ancestors: The Humankind Odyssey.
Désilets revealed a teaser trailer for Ancestors onstage at the Reboot Develop 2017 conference in Dubrovnik, Croatia, following in the footsteps of its initial announcement at the same event two years ago.
While this is our first good look at the game’s engine and graphics, pulled from a pre-alpha build of the game, Désilets didn’t share much in the way of new information. Apart from one major change—the game is dropping its planned episodic release schedule and focus more on emergent experiences—we know today about as much as we did back in 2015. Ancestors is still, as originally promised, a third-person action-adventure game with survival elements set during the early days of humanity’s evolution.
Beyond that, we’re mostly dealing with scraps. A VG 24/7 recap of the presentation, which Eurogamer called “often rambling,” mentions resource management plays a role, and that the game is bigger and more open than its earlier, episodic design. The game might have cannibalism, and it might have some sort of fighting or conflict between tribes, but neither are in the game at the moment. It’s set mostly in Africa, in the jungle, and there won’t be any sword fights. Illuminating, really.
Désilets founded his current studio, Panache Digital, after a very public falling out with Ubisoft. The designer left the company to work at THQ Montreal, only to find himself back once THQ went under and Ubisoft acquired the Montreal studio. The relationship quickly soured, however, and Ubisoft fired Désilets just a few months later, leading to a contentious battle over the rights to the project he had been working on.
Panache has yet to announce any platforms or release window for Ancestors: The Humankind Odyssey.