We already knew that Assassin’s Creed Odyssey is going to be longer than Origins, but we didn’t realize that one of the main reasons for this is the sheer amount of dialogue in the game.
Creative director Jonathan Dumont recently told us during a preview event that the game has over 30 hours of in-game dialogue, plus about 90 minutes of full-on cinematics.
“We will stage the big moments with [cinematics], but we’re not expositing story or tutorials through cinematics,” Dumont said. “That stuff comes from the dialogue.”
The mass amount of dialogue in the game will help deepen your chosen protagonist’s connection with the other characters in the game, eventually allowing you to build deeper friendships with some of the side characters.
“There are quite a few interesting characters that will help you along the way,” Dumont said. “As you progress through the game, you build friendships a lot more in this game, because you do spend more time with these characters.”
Socrates, for instance, will be one of these characters. You can even ask him philosophical questions and have longer, non-narrative discussions with your friends.
“You can really dive into these characters a lot more than you could in the past because these dialogue tools allow players to spend more time, if you want, with these characters,” Dumont said. “It is a new way of exploring history.”
The amount of dialogue lends itself to Odyssey‘s deeper story. Structurally based on Greek tragedy, Odyssey “will take its time to tell that story in depth.”
“It is a slower-paced story to start with,” Dumont said. “You will get accustomed to your character and care about your character.”
Assassin’s Creed Odyssey launches on October 5th for Xbox One, PlayStation 4, and PC. Keep an eye out for our continuing coverage of the game over the next few days.