Recent gameplay footage for Assassin’s Creed Origins has confirmed that Ubisoft has removed one of the series’ the most annoying mission types.
Director Ashraf Ismail sat down with IGN for a first look at one of the game’s side missions, in which protagonist Bayek is tracking down a group of thieves who’ve stolen notes off a Greek cartographer.
During the video, Ismail mentions one major change about this entry in the series: You will no longer fail a mission because you left the mission area, nor will you fail if you’re detected. Like in pretty much any other game, if you’re detected, enemies will simply react to your presence and attack.
This is due to the game’s “quest structure,” Ismail explains in the video, and because the game has “a world that’s really alive and big.” This is in line with previous comments Ismail has made about Origins‘ AI and how its NPCs are dictated by schedules that they keep that can lead to more believable, emergent behavior.
Adding to that concept, Ismail explains that you can be working on completing one side mission when a target from another side mission will simply wander into your path, depending on whether or not you’re actively pursuing that side mission. This all adds up to a more fluid, less structured assassinating experience.
The gameplay video also showcases one of Origins‘ authentic tombs in one of the “smaller” great pyramids, and you can see a little more of its overhauled combat system, which might not be as stylish as the combat systems in previous Assassin’s Creeds, but it looks to at least offer more depth.
The only thing that has us worried is the stiff facial animations, which are eerily similar to Mass Effect: Andromeda, if not a little less pronounced. However, the big “work in progress” stamp at the bottom right corner of the video makes us think Ubisoft Montreal is well aware of what bad facial animations can do to a beloved series’ reputation.
Assassin’s Creed Origins is coming to PC, PlayStation 4, and Xbox One on October 27th.