A recent IGN interview with Assassin’s Creed Origins‘ director Ashraf Ismail gives us a better idea of what we can expect from the game’s combat system, and Ismail made some interesting comparisons when it comes to the ranged weapons.
Origins will feature four kinds of bows: the warrior bow, the rapid-fire bow, the predator bow, and the hunter bow. The warrior bow will basically be Origins‘ version of a shotgun, in that it fires multiple arrows at once that create a wide spread, making them good for close combat and bad for range. The rapid-fire bow is, in Ismail’s words, “kind of like an Uzi or a very fast pistol” in that it will allow you to fire arrows really fast to knock down an enemy’s defense. The predator bow is like a sniper bow—adept at long range but with a slower rate of fire. And the hunter bow is your standard bow.
In addition to the range weapons, Ismail goes into greater detail about the diverse amount of weapon choices players will have: dual swords, regular swords, heavy blades, spears, scepters, heavy blunt, and sickle swords. Each weapon type will have its own strengths and weaknesses, with specific weapons within each type also having their own stats to consider.
The new attitude towards weapons that emphasizes stats and categories feeds into Origins‘ new combat system. Ubisoft Montreal has been making a big deal about Assassin’s Creed Origins overhauled combat system. To be fair, this entry marks a major shift from the series’ usual combat system, trading in the old system of basic controller inputs and timed counters for a more solid, hit-box based system. Basically, it’s less Batman and more Dark Souls.
The combat system will be highlighted in Origins‘ arena mode, which will offer persistent, wave-based combat scenarios that culminate in unique boss fights and “awesome rewards,” according to Ismail.
You can check out Ismail’s full interview with IGN below:
Assassin’s Creed Origins is launching on October 27th for Xbox One, PlayStation 4, and PC.