It seems like director Ashraf Ismail and the rest of the team at Ubisoft Montreal are putting a lot of effort not just into building a massive, beautiful version of ancient Egypt, but are also investing time into programming AI that feels believable.
Ismail stated in an interview back in June that AI population of ancient Egypt will follow scheduled that are dictated by the game’s day/night cycle in a significant way, which will make the world more lived-in and believable, as you’d see in Shenmue or, more recently, Legend of Zelda: Breath of the Wild.
In a more recent interview, Ismail revealed that the different factions in the world will interact with each other in interesting, motivated ways that will create emergent gameplay opportunities.
“There are quite a few different factions in the world, and keep in mind that these factions are really living in the world,” Ismail said. “These are NPCs that have a schedule, that have an agenda, that criss-cross paths, and if they happen to be enemies they’ll fight, if they happen to be allies they’ll hug each other. So this is really the world living.”
Assassin’s Creed Origins will include three different factions (that we know of): the Greek Ptolemies, the Egyptian Rebels (Bayek’s sometime allies), and bandits who will rob and steal from anyone. When skirmishes break out, players can either decide to jump in and join the fight or let it play out as it may, and the AI will react accordingly.
The developers have been saying for a while now that immersion is going to be a main focus for Assassin’s Creed Origins, complete with hostile wildlife and more realistic combat. Players will be able to explore ancient Egypt for themselves on October 27th when Assassin’s Creed launches for Xbox One, PlayStation 4, and PC.
Source: PC Gamer