The earliest Assassin’s Creed games prided themselves on historical accuracy in their architecture, and Assassin’s Creed Origins is continuing the tradition.
As creative director Ashraf Ismail explained in a recent interview with Official Playstation Magazine (via GameRant), the tombs players can explore in Assassin’s Creed Origins have been recreated with input from historians specializing in Egyptian tombs.
“We have quite a few tombs in the game, and they range from being classical puzzles to navigation puzzles and navigation challenges,” Ismail said. “A lot of them are actually built off of the actual true tombs that we’ve researched.
“So we put a lot of effort into recreating these tombs. Everything that is actually know we’ve mapped it out, we have images, we have research that’s been done on tombs, we actually try to replicate it as close as possible. So for example, the Greek pyramid, all the chambers, all the corridors are an authentic representation. Now, of course, we have a bit of fun and go a bit further, like, what are the secret chambers that have not been discovered yet?”
This isn’t the first time that the Assassin’s Creed series has introduced historically accurate tombs. Assassin’s Creed II featured St. Peter’s Basilica and the Duomo in Florence, and players could poke around the tombs in each. It seems as if Assassin’s Creed Origins will be carrying on that series tradition.
Assassin’s Creed Origins releases on October 27th for the Xbox One, PlayStation 4, and PC.
Source: Game Rant