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The game I’m about to describe to you is real. Seriously. And if that isn’t shocking enough, Atlus has announced that they’re bringing it to North America.

Last year, Japanese developer Spike Chunsoft released a PSP RPG called Conception: Ore no Kodomo o Undekure!—or, literally, “Conception: Please Give Birth to My Child!” The game focused around a young male protagonist who—and, I know, this is going to sound totally unlike any other game or anime story to come from Japan—was surrounded by a large cast of beautiful women, all of which showed some interest in him, and whom he could romance.

But then, this is where it actually gets weird. The protagonist, Itsuki, meets his harem of potential mates—the twelve “Star Maidens”—in a strange alternate world called Granvania that he’s whisked away to after his cousin tells him that she’s pregnant. Granvania, it seems, is overrun with “impurity”, and the only way to defeat those impurities is for Itsuki to father “Star Children” with the Maidens, and then force those children to be his teammates in battle.

Even though the “fathering” part of all of this wasn’t, you know, the old-fashioned kind—Itsuki and the Star Maidens mix their “energy” via a device that produces children, much to his disappointment I’m sure—it’s one of many aspects that helped Conception be BATS**T INSANE. And, it was also one of the reasons that I assumed that the game would never, ever have a chance of making it out in English.

Well, I was right, but I was also wrong. Conception will never see the light of day on our shores—but it’s sequel, Conception II, will. And, not only is it coming out over here, but Atlus will be the company to bring it to us.

Yes, this week, Atlus announced that Conception II: Children of the Seven Stars will be released here in American in Spring 2014 for the PlayStation Vita and Nintendo 3DS. While the concept is pretty much the same—a young man imbued with divine powers must father Star Children with seven different woman, all at the same time, to then partner with while heading into the depths of the Pandora Labyrinth—players won’t need to worry about having missed out on the original game due to this being a self-contained story.

Having played neither at this point, I currently both have absolutely no idea what to expect when I finally play Conception II, and where I have too many ideas of what I might find in its offerings.

I do know one thing for sure: I live in a world where Danganronpa, Steins;Gate, and now Conception II have had English-language versions become reality. From this point on, I’m not sure if anything will be able to surprise me any longer.

0   POINTS
0   POINTS


About Mollie L Patterson

view all posts

Mollie got her start in games media via the crazy world of gaming fanzines, and now works at EGM with the goal of covering all of the weird Japanese and niche releases that nobody else on staff cares about. She’s active in the gaming community on a personal level, and an outspoken voice on topics such as equality in gaming, consumer rights, and good UI. Find her on Twitter @mollipen.

Atlus Announces Western Release for Baby Makin’, Monster Fightin’ RPG Conception II

By Mollie L Patterson | 11/20/2013 02:52 PM PT

News

The game I’m about to describe to you is real. Seriously. And if that isn’t shocking enough, Atlus has announced that they’re bringing it to North America.

Last year, Japanese developer Spike Chunsoft released a PSP RPG called Conception: Ore no Kodomo o Undekure!—or, literally, “Conception: Please Give Birth to My Child!” The game focused around a young male protagonist who—and, I know, this is going to sound totally unlike any other game or anime story to come from Japan—was surrounded by a large cast of beautiful women, all of which showed some interest in him, and whom he could romance.

But then, this is where it actually gets weird. The protagonist, Itsuki, meets his harem of potential mates—the twelve “Star Maidens”—in a strange alternate world called Granvania that he’s whisked away to after his cousin tells him that she’s pregnant. Granvania, it seems, is overrun with “impurity”, and the only way to defeat those impurities is for Itsuki to father “Star Children” with the Maidens, and then force those children to be his teammates in battle.

Even though the “fathering” part of all of this wasn’t, you know, the old-fashioned kind—Itsuki and the Star Maidens mix their “energy” via a device that produces children, much to his disappointment I’m sure—it’s one of many aspects that helped Conception be BATS**T INSANE. And, it was also one of the reasons that I assumed that the game would never, ever have a chance of making it out in English.

Well, I was right, but I was also wrong. Conception will never see the light of day on our shores—but it’s sequel, Conception II, will. And, not only is it coming out over here, but Atlus will be the company to bring it to us.

Yes, this week, Atlus announced that Conception II: Children of the Seven Stars will be released here in American in Spring 2014 for the PlayStation Vita and Nintendo 3DS. While the concept is pretty much the same—a young man imbued with divine powers must father Star Children with seven different woman, all at the same time, to then partner with while heading into the depths of the Pandora Labyrinth—players won’t need to worry about having missed out on the original game due to this being a self-contained story.

Having played neither at this point, I currently both have absolutely no idea what to expect when I finally play Conception II, and where I have too many ideas of what I might find in its offerings.

I do know one thing for sure: I live in a world where Danganronpa, Steins;Gate, and now Conception II have had English-language versions become reality. From this point on, I’m not sure if anything will be able to surprise me any longer.

0   POINTS
0   POINTS



About Mollie L Patterson

view all posts

Mollie got her start in games media via the crazy world of gaming fanzines, and now works at EGM with the goal of covering all of the weird Japanese and niche releases that nobody else on staff cares about. She’s active in the gaming community on a personal level, and an outspoken voice on topics such as equality in gaming, consumer rights, and good UI. Find her on Twitter @mollipen.