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Specializations are finally coming to Battlefield 1, DICE has revealed.

The system has featured in several Battlefield games in the past and offers players characters perks that range from increased sprint speed to reduced damage from explosions.

“Specializations are designed to give players more opportunities and diversity within each kit, not necessarily more power overall,” the developer writes. “Choices should provide more depth and strategy to gameplay.”

Specializations are split into two different variants: Generic and Kit Specific. Each class will have access to seven Generic Specializations and two Kit Specific Specializations. However, players will only start with three Specializations unlocked, with further Specializations being unlocked by completing new Service Assignments, which will be introduced in the In the Name of the Tsar DLC.

A list of the first set of Specializations being added to the game can be found below:

Generic

  • Flak: Incoming damager from explosions is reduced by 15%
  • Cover: Incoming suppression is reduced by 25%
  • Quick Regen: Decrease time before Out of Combat Heal by 20%
  • Quick Unspot: Decrease length of time you are Spotted by 2 seconds
  • Bayonet Training: Bayonet charge lasts 1 second longer and recovers 1 second quicker
  • Hasty Retreat: Increase your maximum sprint speed by 10% whilst you are Suppressed
  • Camouflage: When moving slowly or stationary you are invisible to Spot Flares

Assault

  • Juggernaut: Your Gas Mask also reduces explosive damage by 15% (does stack)
  • Controlled Demolition: TNT is now detonated sequentially

Medic

  • Stimulant Syringe: Reviving an ally give you both a 20% sprint speed for 8 seconds (Does not stack)
  • Concealed Rescue: Downed Squad Mates within 20m drop smoke to cover their revival (40s cooldown)

Support

  • Unbreakable: Incoming suppression is reduced by 75% when your Bipod is deployed
  • Pin Down: The Duration an enemy remains spotted is extended via Suppression

Scout

  • Scapegoat: A decoy is automatically deployed when struck below 35 health by a distant enemy (30s cooldown)
  • Perimeter Alarm: When your Trip Mine is triggered enemies within 15m are marked on the mini-map

The system will be available to test on the PC Community Test Environment soon, but will not be available straight away on the recently released console version of the CTE “due to different release requirements for consoles.” The plan is to have the system on the console CTE in the “not too distant future.”

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About Matthew Bennett

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Matt is one of the longest-serving members of the EGMNOW team. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Find him on Twitter @mattyjb89

Battlefield 1’s Specialization system revealed

DICE has shared details about Battlefield 1's Specialization system.

By Matthew Bennett | 08/7/2017 10:00 AM PT | Updated 08/7/2017 11:31 AM PT

News

Specializations are finally coming to Battlefield 1, DICE has revealed.

The system has featured in several Battlefield games in the past and offers players characters perks that range from increased sprint speed to reduced damage from explosions.

“Specializations are designed to give players more opportunities and diversity within each kit, not necessarily more power overall,” the developer writes. “Choices should provide more depth and strategy to gameplay.”

Specializations are split into two different variants: Generic and Kit Specific. Each class will have access to seven Generic Specializations and two Kit Specific Specializations. However, players will only start with three Specializations unlocked, with further Specializations being unlocked by completing new Service Assignments, which will be introduced in the In the Name of the Tsar DLC.

A list of the first set of Specializations being added to the game can be found below:

Generic

  • Flak: Incoming damager from explosions is reduced by 15%
  • Cover: Incoming suppression is reduced by 25%
  • Quick Regen: Decrease time before Out of Combat Heal by 20%
  • Quick Unspot: Decrease length of time you are Spotted by 2 seconds
  • Bayonet Training: Bayonet charge lasts 1 second longer and recovers 1 second quicker
  • Hasty Retreat: Increase your maximum sprint speed by 10% whilst you are Suppressed
  • Camouflage: When moving slowly or stationary you are invisible to Spot Flares

Assault

  • Juggernaut: Your Gas Mask also reduces explosive damage by 15% (does stack)
  • Controlled Demolition: TNT is now detonated sequentially

Medic

  • Stimulant Syringe: Reviving an ally give you both a 20% sprint speed for 8 seconds (Does not stack)
  • Concealed Rescue: Downed Squad Mates within 20m drop smoke to cover their revival (40s cooldown)

Support

  • Unbreakable: Incoming suppression is reduced by 75% when your Bipod is deployed
  • Pin Down: The Duration an enemy remains spotted is extended via Suppression

Scout

  • Scapegoat: A decoy is automatically deployed when struck below 35 health by a distant enemy (30s cooldown)
  • Perimeter Alarm: When your Trip Mine is triggered enemies within 15m are marked on the mini-map

The system will be available to test on the PC Community Test Environment soon, but will not be available straight away on the recently released console version of the CTE “due to different release requirements for consoles.” The plan is to have the system on the console CTE in the “not too distant future.”

Read More


About Matthew Bennett

view all posts

Matt is one of the longest-serving members of the EGMNOW team. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Find him on Twitter @mattyjb89