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THE BUZZ: Alan Kertz, Gameplay Designer at DICE, has announced several changes to weapon attachments in Battlefield 3.

He proposed the changes via a post on Reddit, listing various stat changes for the bipod, foregrip, suppressor, heavy barrel, and flash suppressor. The full change list can be found below:

Foregrip

The Foregrip is for players who who are in close combat and highly mobile fighting situations. It reduces the horizontal recoil forces that make maintaining a consistant aim on target difficult, however it makes aimed shots more difficult.

  • +34% reduction in horizontal recoil (adjust based on gun)
  • -20% penalty to base accuracy when aimed

Bipod

The Bipod is for Players who wish to setup a position and hold it against the enemy, or make long range shots effectively. When deployed recoil and dispersion are substantially reduced and scope sway is eliminated (except under suppression).

  • +Reduction in horizontal and vertical recoil (% depends on gun type)
  • +Reduction in dispersion (% depends on gun type/ammo type)
  • -Has to be setup to get the benefit

Suppressor

The Suppressor is for players who are mostly focused on Stealth. It uses low velocity rounds, which means better stealth at the cost of reduced range. The Suppressor adds bulk to a weapon due to its size, making firing from the hip more difficult, though a high quality Suppressor provides a small aimed accuracy bonus and reduces the muzzle rise when firing.

  • +Does not appear on minimap when firing.
  • +Reduces sound and visual muzzle signature
  • -Reduced range for both min and max, damage stays the same.
  • -50% penalty to base accuracy from the hip
  • +25% bonus to base accuracy when aimed
  • +10% reduced vertical recoil

Heavy Barrel

The Heavy Barrel is for players who are focused on Accurate Aimed fire. It uses high velocity rounds, which means the bullet drop is reduced and the max range of the weapon is increased at the cost of an increase in auto fire dispersion. The Heavy Barrel adds bulk to a weapon due to its weight, making firing from the hip more difficult, though it gives a substantial increase in aimed accuracy bonus.

  • +Increased maximum range, damage stays the same.
  • -25% increased dispersion per shot
  • +50% bonus to base accuracy when aimed
  • -25% penalty to base accuracy from the hip

Flash Suppressor

The Flash Suppressor is for players who want some additional Stealth, without the range and accuracy penalties of a Suppressor. It works as a recoil compensator, reducing recoil, though it adds a slight bit of bulk making firing from the hip more difficult.

  • +Reduces visual muzzle signature
  • +20% reduced vertical recoil
  • -20% penalty to base accuracy from the hip

EGM’s TAKE: It appears that DICE has been thinking very carefully about these changes which should hopefully bring more balance to the game.

What do you think of the proposed changes? Leave your thoughts below.

Source: Reddit

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About Matthew Bennett

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Matt is one of the longest-serving members of the EGMNOW team. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Find him on Twitter @mattyjb89

Battlefield 3 Attachment Tweaks Incoming

Alan Kertz, Gameplay Designer at DICE, has announced several changes to weapon attachments in Battlefield 3.

By Matthew Bennett | 01/4/2012 09:14 AM PT

News

THE BUZZ: Alan Kertz, Gameplay Designer at DICE, has announced several changes to weapon attachments in Battlefield 3.

He proposed the changes via a post on Reddit, listing various stat changes for the bipod, foregrip, suppressor, heavy barrel, and flash suppressor. The full change list can be found below:

Foregrip

The Foregrip is for players who who are in close combat and highly mobile fighting situations. It reduces the horizontal recoil forces that make maintaining a consistant aim on target difficult, however it makes aimed shots more difficult.

  • +34% reduction in horizontal recoil (adjust based on gun)
  • -20% penalty to base accuracy when aimed

Bipod

The Bipod is for Players who wish to setup a position and hold it against the enemy, or make long range shots effectively. When deployed recoil and dispersion are substantially reduced and scope sway is eliminated (except under suppression).

  • +Reduction in horizontal and vertical recoil (% depends on gun type)
  • +Reduction in dispersion (% depends on gun type/ammo type)
  • -Has to be setup to get the benefit

Suppressor

The Suppressor is for players who are mostly focused on Stealth. It uses low velocity rounds, which means better stealth at the cost of reduced range. The Suppressor adds bulk to a weapon due to its size, making firing from the hip more difficult, though a high quality Suppressor provides a small aimed accuracy bonus and reduces the muzzle rise when firing.

  • +Does not appear on minimap when firing.
  • +Reduces sound and visual muzzle signature
  • -Reduced range for both min and max, damage stays the same.
  • -50% penalty to base accuracy from the hip
  • +25% bonus to base accuracy when aimed
  • +10% reduced vertical recoil

Heavy Barrel

The Heavy Barrel is for players who are focused on Accurate Aimed fire. It uses high velocity rounds, which means the bullet drop is reduced and the max range of the weapon is increased at the cost of an increase in auto fire dispersion. The Heavy Barrel adds bulk to a weapon due to its weight, making firing from the hip more difficult, though it gives a substantial increase in aimed accuracy bonus.

  • +Increased maximum range, damage stays the same.
  • -25% increased dispersion per shot
  • +50% bonus to base accuracy when aimed
  • -25% penalty to base accuracy from the hip

Flash Suppressor

The Flash Suppressor is for players who want some additional Stealth, without the range and accuracy penalties of a Suppressor. It works as a recoil compensator, reducing recoil, though it adds a slight bit of bulk making firing from the hip more difficult.

  • +Reduces visual muzzle signature
  • +20% reduced vertical recoil
  • -20% penalty to base accuracy from the hip

EGM’s TAKE: It appears that DICE has been thinking very carefully about these changes which should hopefully bring more balance to the game.

What do you think of the proposed changes? Leave your thoughts below.

Source: Reddit

0   POINTS
0   POINTS



About Matthew Bennett

view all posts

Matt is one of the longest-serving members of the EGMNOW team. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Find him on Twitter @mattyjb89