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Battlefield 3


 

THE BUZZ: Karl-Magnus Troedsson, General Manager at DICE, has revealed that Battlefield 3’s lead development platform switched from PCs to consoles mid-development in order to meet the release date.

“We said originally that the PC was the lead SKU of the game, but in mid-production we switched to console as lead platform to make sure we could get all the versions done for release,” he said in the latest issue of PSM3 magazine. “Our ambition at DICE is to use the power of each individual platform to get the most out of the game. In the case of the PS3… I understand that if you compare it to a high-end PC, it’s not going to look as good. But if you compare it to other games on the PS3, including other games we’ve done previously, I have to say I’m very happy with how it looks.”

EGM’s TAKE: It almost appears as if the game was compromised as a result of trying to meet the release date, however the game looks fantastic on all three platforms so nobody can really complain.

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About Matthew Bennett

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Matt is one of the longest-serving members of the EGMNOW team. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Find him on Twitter @mattyjb89

Battlefield 3 Lead Platform Switched to Consoles Mid-Development

Karl-Magnus Troedsson, General Manager at DICE, has revealed that Battlefield 3's lead development platform switched from PCs to consoles mid-development in order to meet the release date.

By Matthew Bennett | 11/1/2011 08:18 AM PT

News

THE BUZZ: Karl-Magnus Troedsson, General Manager at DICE, has revealed that Battlefield 3’s lead development platform switched from PCs to consoles mid-development in order to meet the release date.

“We said originally that the PC was the lead SKU of the game, but in mid-production we switched to console as lead platform to make sure we could get all the versions done for release,” he said in the latest issue of PSM3 magazine. “Our ambition at DICE is to use the power of each individual platform to get the most out of the game. In the case of the PS3… I understand that if you compare it to a high-end PC, it’s not going to look as good. But if you compare it to other games on the PS3, including other games we’ve done previously, I have to say I’m very happy with how it looks.”

EGM’s TAKE: It almost appears as if the game was compromised as a result of trying to meet the release date, however the game looks fantastic on all three platforms so nobody can really complain.

0   POINTS
0   POINTS



About Matthew Bennett

view all posts

Matt is one of the longest-serving members of the EGMNOW team. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Find him on Twitter @mattyjb89