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Battlelog’s Battlescreen map for Battlefield 4 will not be compatible with the current-gen console versions of the game, DICE has revealed.

The Battlemap is a second-screen service that allows players to use either a tablet or their PC to view a real-time radar-enabled overhead map of the action. Battlelog assistant producer Jesper Nielsen has told Engadget that the service will only work with the PC, Xbox One, and PlayStation 4 versions of the game.

“Battlelog is powered by the web, and that has a lot of implications. There are a lot of different things you can do, things you can do faster, rather than building stuff in native code,” he added. “It’s going to be a lot easier for us to actually update things from the in-game Battlelog than would otherwise be the case. You’d have to do patches normally; here we can actually do things almost by the flick of a finger.”

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About Matthew Bennett

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Matt is one of the longest-serving members of the EGMNOW team. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Find him on Twitter @mattyjb89

Battlefield 4 Battlelog Battlescreen Map Doesn’t Work With PlayStation 3 or Xbox 360

By Matthew Bennett | 08/6/2013 06:12 AM PT

News

Battlelog’s Battlescreen map for Battlefield 4 will not be compatible with the current-gen console versions of the game, DICE has revealed.

The Battlemap is a second-screen service that allows players to use either a tablet or their PC to view a real-time radar-enabled overhead map of the action. Battlelog assistant producer Jesper Nielsen has told Engadget that the service will only work with the PC, Xbox One, and PlayStation 4 versions of the game.

“Battlelog is powered by the web, and that has a lot of implications. There are a lot of different things you can do, things you can do faster, rather than building stuff in native code,” he added. “It’s going to be a lot easier for us to actually update things from the in-game Battlelog than would otherwise be the case. You’d have to do patches normally; here we can actually do things almost by the flick of a finger.”

0   POINTS
0   POINTS



About Matthew Bennett

view all posts

Matt is one of the longest-serving members of the EGMNOW team. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Find him on Twitter @mattyjb89