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Battlefield 4 Crash Reducing Update Now Live on Xbox 360

Posted on December 6, 2013 AT 03:22am

DICE has released a new update for the Xbox 360 version of Battlefield 4, which should increase overall stability and reduce the amount of crashes that players suffer.

The update fixes crashes caused by transitioning from one round to another, leaving vehicles, moving outside of the play area, opening the options menu, and more. It also offers a fix for the “one-hit kill” bug, which was causing single bullets to register multiple hits. The complete list of crash fixes can be found below:

  • Reduced the risk of a crash when transitioning from one multiplayer round to another
  • Fixed a crash that could occur when creating decals (bullet hit effects, etc.)
  • Fixed a crash that could occur when leaving vehicles
  • Fixed a crash that could occur when moving outside of the intended play area
  • Fixed a crash that could occur when firing the MBT and IFV gunner incendiary weapon
  • Fixed a crash that could occur when opening the Options menu
  • Fixed a problem with weapon accessories using up too much memory, which in turn could lead to crashing

The patch also contains a number of general bug fixes:

  • Fix for stuck in infinite loading screen
  • Fix for flares exploit where you could deploy flares faster by leaving and re-entering a vehicle
  • Moved an infantry spawn point on Rogue Transmission at first base that was previously positioned outside of combat area
  • Adjusted AT weapon at first base on Rogue Transmission from second floor barrack to outside on ground. Previously, players had to destroy a wall in order to reach the weapon
  • Performance fix when firing upon large destruction objects (mostly after Levolution events)
  • Minor performance optimizations
  • Fix for destroyed object parts still being visible in the game world
  • Smoother movement of networked objects (like vehicle turrets)
  • Fix for audio randomly dropping out when driving a US tank
  • SP/South China Sea: Added collision for place where player could get stuck

Title updates, containing similar fixes, released earlier this week for PC, PlayStation 3, and PlayStation 4. DICE was quick to point out that while the “one-hit kill” bug has been fixed, the issue of dying before you have been shot on screen is a different problem entirely. “The issue of dying before you saw who shot you is a different beast. We use a term called Interpolation in reference to where you are in the game world,” the developer wrote.

“There are instances where the death camera is initiated before the correct internet packets have arrived to be interpolated by your camera. This gives the impression that you were killed by “one shot” as someone came around the corner of a building. We have identified this issue and will address it in this patch and continue to tweak it in upcoming update.”

EA announced earlier this week that DICE would be halting work on all future Battlefield 4 expansions until the majority of multiplayer issues have been fixed.

Matthew Bennett, Associate Editor
Matthew Bennett finally got his big break with EGM three years ago, following years of volunteer work for various sites. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Follow him on Twitter @mattyjb89. Meet the rest of the crew.

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