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Battlefield 4 netcode patch coming this week will ‘smooth’ player experience

Posted on June 3, 2014 AT 12:15pm

A Battlefield 4 patch releasing this week will improve the multiplayer’s netcode to give players a smoother, “more ‘correct’” experience, DICE detailed in a post on the Battlelog blog.

On PC, PS4, and Xbox One, DICE is adding something they call the “High Frequency Bubble,” which—within a certain radius of the player—updates the clients at a higher rate from the server, typically “on what is happening more often than before.” By default,t his option is turned off. Switching it on gives players three options to choose from depending on their bandwidth connection: Low, Medium, and High. Users with access to 1Mbit connections, DICE believes, should be fine using the High setting.

In the video seen above, DICE demonstrates using a 60fps camera how many frames of animation are shaved off the animation delay after applying the netcode. Said netcode is scheduled to go live on  PC, PS3, and Xbox 360 today. The PS4 and Xbox One versions will launch later this week.

Source: Battlelog

Chris Holzworth, News Editor
Chris Holzworth has wanted to write about games all his life. He first cut his teeth writing for enthusiast sites such as RPGFan, and after writing for just about every other enthusiast website he could came across, wound up as EGM's east coast news correspondent (read: editorial intern) before relocating to LA to serve as news editor. You can follow his rants about storytelling on Twitter @manadrive.[Meet the rest of the crew]

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