A Battlefield 4 patch releasing this week will improve the multiplayer?s netcode to give players a smoother, ?more ?correct?? experience, DICE detailed in a post on the Battlelog blog.
On PC, PS4, and Xbox One, DICE is adding something they call the ?High Frequency Bubble,? which?within a certain radius of the player?updates the clients at a higher rate from the server, typically ?on what is happening more often than before.? By default,t his option is turned off. Switching it on gives players three options to choose from depending on their bandwidth connection: Low, Medium, and High. Users with access to 1Mbit connections, DICE believes, should be fine using the High setting.
In the video seen above, DICE demonstrates using a 60fps camera how many frames of animation are shaved off the animation delay after applying the netcode. Said netcode is scheduled to go live on PC, PS3, and Xbox 360 today. The PS4 and Xbox One versions will launch later this week.