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DICE is rolling out a new update for the PC version of Battlefield 4, which contains a number of bug fixes and should help with a Netcode issue that was causing “kill trading” to occur.

“We’ve addressed the so called “Kill trading,” the developer wrote. “This refers to when two players fire at each other and, seemingly, both die at the same time. The time window where a bullet could cause damage from an already dead player is now calculated as intended, decreasing the timeframe when players with high latency could get a kill, even though they should be dead according to the server.”

The full patch notes are below:

  • Fix for a crash that would cause the game to stall, resulting in a sound loop. This should eliminate most of the problems relating to this.
  • Fix for the SUAV (introduced in the China Rising expansion pack) not exploding when hitting enemy soldiers. While these indeed should be deadly, they were never designed for “roadkilling” opponents.
  • Fixed one of the issues related to the so-called “Netcode” (see below for details).
  • Fix for an issue where 4x the damage from a vehicle’s minigun would be applied to the chest when a player had the Defense specialization equipped.
  • Fix for player tags not always showing when needed to, resulting in players shooting team members.
  • Fix for graphical flickering appearing on terrain.
  • Fixed the instance where players suddenly would transition into Spectator Mode while playing the Defuse game mode.
  • Fix for a Defuse bug where none of the teams would win a round by letting the timer run out. -Fix for players getting stuck in the revive screen after being killed.
  • Fix for players getting stuck in the kill camera after being revived.
  • Fix for the game mode specific ribbons being counted twice in the multiplayer progression.
  • Made NVidia 331.82 or later driver versions mandatory for all players.
  • Disabled DirectX 11.1 on NVidia cards that have outdated drivers.
  • Fixed driver version not being properly detected on NVidia Optimus systems.
  • Fixed a minor crash that could occur when bringing up the scoreboard

Sadly this latest patch appears to have caused some new issues to occur for players. Players who have SLI enabled may experience graphical flickering after updating. Also, for some players the revive bar is getting stuck on the screen. DICE has stated that it is investigating both issues.

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About Matthew Bennett

view all posts

Matt is one of the longest-serving members of the EGMNOW team. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Find him on Twitter @mattyjb89

Battlefield 4 PC Update Addresses ‘Kill Trading’ Issue

By Matthew Bennett | 12/16/2013 11:39 AM PT

News

DICE is rolling out a new update for the PC version of Battlefield 4, which contains a number of bug fixes and should help with a Netcode issue that was causing “kill trading” to occur.

“We’ve addressed the so called “Kill trading,” the developer wrote. “This refers to when two players fire at each other and, seemingly, both die at the same time. The time window where a bullet could cause damage from an already dead player is now calculated as intended, decreasing the timeframe when players with high latency could get a kill, even though they should be dead according to the server.”

The full patch notes are below:

  • Fix for a crash that would cause the game to stall, resulting in a sound loop. This should eliminate most of the problems relating to this.
  • Fix for the SUAV (introduced in the China Rising expansion pack) not exploding when hitting enemy soldiers. While these indeed should be deadly, they were never designed for “roadkilling” opponents.
  • Fixed one of the issues related to the so-called “Netcode” (see below for details).
  • Fix for an issue where 4x the damage from a vehicle’s minigun would be applied to the chest when a player had the Defense specialization equipped.
  • Fix for player tags not always showing when needed to, resulting in players shooting team members.
  • Fix for graphical flickering appearing on terrain.
  • Fixed the instance where players suddenly would transition into Spectator Mode while playing the Defuse game mode.
  • Fix for a Defuse bug where none of the teams would win a round by letting the timer run out. -Fix for players getting stuck in the revive screen after being killed.
  • Fix for players getting stuck in the kill camera after being revived.
  • Fix for the game mode specific ribbons being counted twice in the multiplayer progression.
  • Made NVidia 331.82 or later driver versions mandatory for all players.
  • Disabled DirectX 11.1 on NVidia cards that have outdated drivers.
  • Fixed driver version not being properly detected on NVidia Optimus systems.
  • Fixed a minor crash that could occur when bringing up the scoreboard

Sadly this latest patch appears to have caused some new issues to occur for players. Players who have SLI enabled may experience graphical flickering after updating. Also, for some players the revive bar is getting stuck on the screen. DICE has stated that it is investigating both issues.

0   POINTS
0   POINTS



About Matthew Bennett

view all posts

Matt is one of the longest-serving members of the EGMNOW team. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Find him on Twitter @mattyjb89