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DICE has started rolling out a new server update for Battlefield 4 on all platforms, which fixes a number of server side crashes, and has also released a new update for the PC version of the game.

The server update fixes a number of server side crashes, including one that was introduced with the last server update, and activates a command which allows VIP players and server administrators to join full servers.

  • Various server side crash fixes, including the top seen crashes on R14
  • Activated the reservedSlotsList.aggressiveJoin command that enables VIP players and server administrators directly joining full servers
  • Client patch compatibility to make servers compatible with the Dec 09 client update

The latest PC client update fixes one of the most frequently occurring crashes, fixes a bug in defuse where defenders could win the round by killing all the attackers without disarming the bomb, and introduces a number of stability fixes.

  • Fixed one of the most frequently occurring client crashes
  • Fixed broken collision on containers with open doors. The bug previously made grenades bounce back even though the doors were open.
  • Fixed a bug in Defuse mode where defenders could win the round by killing all the attackers without disarming the bomb, if the bomb was disarmed in the previous round.
  • Miscellaneous stability fixes further reducing the number of client crashes
  • Fixed side gunner jitter when aiming in attack boats & transport helicopters
  • Fixed some instances of frame rate drops when shooting at large Levolution objects after they have been destroyed (like the radar dish on Rogue Transmission)
  • Fixed broken aiming for passengers on the China Rising dirt bike
  • Fixed a bug where the sound when capturing a flag was not playing correctly
  • Removed a bug that would double save during MP round transition and SP level transition. This fix will reduce the occurrence of corrupted save files.

These updates follow server and client updates on all platforms last week, which aimed to reduce the number of crashes and fix the “one-hit kill” bug—caused single bullets to register multiple hits.

Electronic Arts recently announced that DICE has suspended all work on future expansions for Battlefield 4 until the issues with the game’s multiplayer have been fixed.

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About Matthew Bennett

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Matt is one of the longest-serving members of the EGMNOW team. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Find him on Twitter @mattyjb89

Battlefield 4 R15 Server Update and PC Client Update Rolling Out

By Matthew Bennett | 12/9/2013 09:06 AM PT

News

DICE has started rolling out a new server update for Battlefield 4 on all platforms, which fixes a number of server side crashes, and has also released a new update for the PC version of the game.

The server update fixes a number of server side crashes, including one that was introduced with the last server update, and activates a command which allows VIP players and server administrators to join full servers.

  • Various server side crash fixes, including the top seen crashes on R14
  • Activated the reservedSlotsList.aggressiveJoin command that enables VIP players and server administrators directly joining full servers
  • Client patch compatibility to make servers compatible with the Dec 09 client update

The latest PC client update fixes one of the most frequently occurring crashes, fixes a bug in defuse where defenders could win the round by killing all the attackers without disarming the bomb, and introduces a number of stability fixes.

  • Fixed one of the most frequently occurring client crashes
  • Fixed broken collision on containers with open doors. The bug previously made grenades bounce back even though the doors were open.
  • Fixed a bug in Defuse mode where defenders could win the round by killing all the attackers without disarming the bomb, if the bomb was disarmed in the previous round.
  • Miscellaneous stability fixes further reducing the number of client crashes
  • Fixed side gunner jitter when aiming in attack boats & transport helicopters
  • Fixed some instances of frame rate drops when shooting at large Levolution objects after they have been destroyed (like the radar dish on Rogue Transmission)
  • Fixed broken aiming for passengers on the China Rising dirt bike
  • Fixed a bug where the sound when capturing a flag was not playing correctly
  • Removed a bug that would double save during MP round transition and SP level transition. This fix will reduce the occurrence of corrupted save files.

These updates follow server and client updates on all platforms last week, which aimed to reduce the number of crashes and fix the “one-hit kill” bug—caused single bullets to register multiple hits.

Electronic Arts recently announced that DICE has suspended all work on future expansions for Battlefield 4 until the issues with the game’s multiplayer have been fixed.

0   POINTS
0   POINTS



About Matthew Bennett

view all posts

Matt is one of the longest-serving members of the EGMNOW team. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Find him on Twitter @mattyjb89