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The previously delayed Xbox One stability update for Battlefield 4 is finally rolling out to players today, DICE has confirmed.

“We will be rolling out the Xbox One game update today,” reads an update on the Battlefield forums. “Players may experience some downtime as we upgrade our services. Expect patch notes to become available soon.”

The update was originally scheduled for last week. DICE has stated that today’s patch will include all of the fixes that were in the delayed patch plus some additional improvements. This patch focuses on “stability and some of the feedback we’ve seen from the community, including a fix for the one-hit kill bug and Commander EMP blur effect,” according to the developer.

DICE released a new patch for the PlayStation 4 version of the game earlier this week, which increased overall stability and decreased the chance of save file corruption occurring.

Update: The complete patch notes can be found below:

  • Fixed three common crashes that could occur during map transitions
  • Fixed a common crash that could occur when using the in-game Battlelog in the “end of round” screen
  • Fixed two crashes related to destroying vehicles
  • Fixed a crash that could occur when the player lost connection to a server
  • Fixed a crash that could occur when using the scoreboard
  • Fixed a crash that could occur when players were using the voice chat
  • Optimized performance when shooting destroyed Levolution objects on some levels
  • Removed the blur effect on soldiers that appeared when Commanders were using EMP attacks
  • Fixed the “one-hit kill” bug where damage from a single bullet sometimes was applied multiple times. This could lead to firefights where normal rifles sometimes dealt one-shot kills, which is not as designed
  • Fixed a memory leak that could lead to crashes at certain points
  • Further reduced the probability of getting a corrupt save file in the single player campaign
  • Fixed the audio drop outs that could occur when playing on large maps. Typical map affected was Golmud Railway in Conquest with 64 players. Ambient sound would sometimes cut out, like foley sounds from player running, vehicle engine sounds, vehicle movement sounds, and map ambient sounds
  • Fixed an issue with going online after resuming your Xbox One from suspended mode
  • Fixed some issues with the handling of Xbox One parties
  • Made the icons used to signal voice chat status more reliable

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About Matthew Bennett

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Matt is one of the longest-serving members of the EGMNOW team. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Find him on Twitter @mattyjb89

Battlefield 4 Xbox One Stability Update Rolling Out Today [Update: Patch Notes]

By Matthew Bennett | 12/13/2013 07:08 AM PT

News

The previously delayed Xbox One stability update for Battlefield 4 is finally rolling out to players today, DICE has confirmed.

“We will be rolling out the Xbox One game update today,” reads an update on the Battlefield forums. “Players may experience some downtime as we upgrade our services. Expect patch notes to become available soon.”

The update was originally scheduled for last week. DICE has stated that today’s patch will include all of the fixes that were in the delayed patch plus some additional improvements. This patch focuses on “stability and some of the feedback we’ve seen from the community, including a fix for the one-hit kill bug and Commander EMP blur effect,” according to the developer.

DICE released a new patch for the PlayStation 4 version of the game earlier this week, which increased overall stability and decreased the chance of save file corruption occurring.

Update: The complete patch notes can be found below:

  • Fixed three common crashes that could occur during map transitions
  • Fixed a common crash that could occur when using the in-game Battlelog in the “end of round” screen
  • Fixed two crashes related to destroying vehicles
  • Fixed a crash that could occur when the player lost connection to a server
  • Fixed a crash that could occur when using the scoreboard
  • Fixed a crash that could occur when players were using the voice chat
  • Optimized performance when shooting destroyed Levolution objects on some levels
  • Removed the blur effect on soldiers that appeared when Commanders were using EMP attacks
  • Fixed the “one-hit kill” bug where damage from a single bullet sometimes was applied multiple times. This could lead to firefights where normal rifles sometimes dealt one-shot kills, which is not as designed
  • Fixed a memory leak that could lead to crashes at certain points
  • Further reduced the probability of getting a corrupt save file in the single player campaign
  • Fixed the audio drop outs that could occur when playing on large maps. Typical map affected was Golmud Railway in Conquest with 64 players. Ambient sound would sometimes cut out, like foley sounds from player running, vehicle engine sounds, vehicle movement sounds, and map ambient sounds
  • Fixed an issue with going online after resuming your Xbox One from suspended mode
  • Fixed some issues with the handling of Xbox One parties
  • Made the icons used to signal voice chat status more reliable
0   POINTS
0   POINTS



About Matthew Bennett

view all posts

Matt is one of the longest-serving members of the EGMNOW team. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Find him on Twitter @mattyjb89