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Battlefield 4 Xbox One Update Addresses ‘Kill Trading’ Issues

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Posted on December 19, 2013 AT 05:39am

DICE has rolled out a new update for the Xbox One version of Battlefield 4, which should address the “kill trading” issue and increases the game’s overall stability.

The patch fixes a common crash that could occur during gameplay, corrects an issue that could cause single-player save files to become corrupt, makes some tweaks to server display order, and fixes a bug in Defuse mode where a team could win a round by killing all enemies and not defusing the bomb.

This latest update also addresses the “kill trading” issue, which “refers to when two players fire at each other and, seemingly, both die at the same time,” according to DICE. “The time window where a bullet could cause damage from an already dead player is now calculated as intended, decreasing the time frame when players with high latency could get a kill, even though they should be dead according to the server. This should reduce the probability of kill trading.”

Similar patches for the PlayStation 3, PlayStation 4, and Xbox 360 versions of the game were released earlier this week.

  • Reduced the probability of the “Kill trade” issue (see below for details).
  • Fixed a common crash that could occur during gameplay.
  • Fixed an issue that could corrupt save files in the single player campaign.
  • Fix for the game mode specific ribbons being counted twice in the multiplayer progression.
  • Fix for a graphical glitch that could appear on terrain.
  • Fix for the SUAV (introduced in the China Rising expansion pack) not exploding when hitting enemy soldiers. While these indeed should be deadly, they were never designed for “roadkilling” opponents.
  • Fix for an issue where 4x the damage from a vehicle’s minigun would be applied to the chest when a player had the Defense specialization equipped.
  • Servers that friends are playing on now have a higher priority in the server list.
  • Server Browser is no longer showing empty or full servers by default.
  • Balancing jet handling across all stealth and attack jet classes.
  • Fixed a bug in Defuse mode where defenders could win a round by killing all the attackers without disarming the bomb. If the attackers arm the bomb, the defenders need to disarm it to win, even if they have killed all the attackers.
  • Fix for a Defuse bug where none of the teams would win a round by letting the timer run out.
  • Fix for players getting stuck in the revive screen.
  • Fix for players getting stuck in the kill camera after being revived. Note that you might see a graphical bug on-screen after being revived when accepting a revive within 1 second. This graphical bug will be removed in the next patch.
  • Fixed the instance where players suddenly would transition into Spectator Mode while playing the Defuse game mode.
  • Fix for the death camera/screen being displayed too early.
  • Raised the first-person camera slightly for walking in crouch to more accurately reflect the actual position of the character.
  • Fixed an issue with the party chat app not working.
  • Fixed an issue in the in-game Battlelog where non-ASCII characters would display incorrectly.
  • Fixed an issue when maps were not loading properly while player didn’t have the game in full screen.
Matthew Bennett, Associate Editor
Matthew Bennett finally got his big break with EGM three years ago, following years of volunteer work for various sites. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Follow him on Twitter @mattyjb89. Meet the rest of the crew.

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