Battlefield V has revealed the developer for its battle royale mode, Firestorm, along with several key details about how the series’ signature objective-based combat will translate to a last-player-standing atmosphere.
As we guessed, Criterion Games, best known for the Burnout series and the most recent Need for Speed games, is developing Firestorm. Most recently, Criterion worked with developer DICE in developing the excellent Starfighter Assault mode in Star Wars Battlefront II. Considering that Criterion hasn’t announced anything else it’s working on and has a proven track record in working with DICE, we’d say this is the best fit we can imagine.
More interesting, however, are some of the new details that have emerged about the mysterious battle royale mode and how it will add that unique Battlefield touch to a now tried-and-true battle royale formula. We already knew that Firestorm would focus on four-player squads as opposed to solo play, but what we didn’t know was that Battlefield’s signature objective-based gaameplay would enter the mix.
First off, Firestorm is introducing Conquest-like objectives to battle royale. Squads can find and capture objectives that are both fixed and random on the map. The twist is that capturing objectives will unlock different rarities of gear for players to use in the match.
That’s right: rarities. It’s unclear if these rarity levels are more in line with PlayerUnknown’s Battlegrounds, where certain high-powered rifles and body armor are found only in crate drops, or if it’s closer to Fortnite Battle Royale, where the same weapons might have different level-based variants that increase their lethality.
Of course, you won’t win by capturing objectives. Like every other battle royale game, players will parachute onto the map with no gear and have to scrounge for gear, with the winner being the last team standing. Also like every other battle royale game, there’s a safe zone, but this one works a little different than PUBG or Fortnite‘s standard circles. Instead of starting and stopping like those other two circles, it sounds like Firestorm‘s ring of fire will slowly but continuously close in on a safe zone. It’s unclear, however, if the safe zone is randomly determined at the beginning of the match like in those other titles.
Tanks and small transport vehicles will be part of Firestorm, though it’s unclear if those randomly spawn or if you’ll have to capture an objective to secure them. As previously stated, Firestorm will feature the largest Battlefield map to date and will max out at 64 players per match. A nice touch is that experience you earn in Firestorm is tied to your normal Battlefield V and Company progression, meaning you’ll unlock gear and rank up as you play.
Unfortunately, the most pressing question we have about Firestorm—when we can play it—remains unanswered, though we know it’s coming after the main game launches on November 20th.