Developer DICE has released the next set of patch notes for Battlefield V‘s upcoming February update, and it looks like it’s fixed some of the game’s outstanding time-to-death (TTD) issues.
One of the biggest gripes that players have had with Battlefield V since launch is that TTD doesn’t seem to match the game’s time-to-kill (TTK), specifically when it comes to one-frame deaths and “superbullets.” Originally, DICE tried to fix these issues by lengthening the TTK to artificially extend the TTD, which only upset players and didn’t actually fix anything. DICE quickly changed it back. Now, it seems like the developer has actually been able to find a solution.
The upcoming patch will “ensure consistency between TTK and TTD regardless of the network performance issues (high latency, jitter, packet loss, etc.) encountered by players. With this change, the damage sequence from first bullet to last bullet hit will always properly be paced over time and will avoid bundling of damage (superbullets).”
Even better, DICE is fixing the amount of damage that can happen in a single packet, meaning that you should be able to tell exactly when and how many times you’ve taken damage. The patch notes also say that when a “player is now confirmed killed on the server, damage from that player will be rejected,” though this will only affect bullets and not grenades. In other words, it’s possible that kill trading will be a thing of the past, but we’ll have to wait until the patch goes live to test this out.
The other major focus of this patch is balancing certain weapons and vehicles. Shotgun slugs now have a better two-hit kill range and one headshot kill range to make them more viable options. Some of the Assault’s semi-auto weapons have seen a max damage nerf, including the Turner SMLE, MAS-44, and the Gewehr 1-5. The Support’s KE7 is getting even more of a recoil nerf to make it slightly harder to control. And the Medic’s new Zk-383 is getting a recoil nerf if you’ve chosen the Light Bolt specialization to bring it more in line with the Tommy Gun. The Grenade Rifle is also getting a nerf to make it harder for players to basically noob tube targets right next to them, according to a tweet from core gameplay designer Florian Le Bihan.
Tanks have also gotten some love to make them, especially the heavy tanks. That class will now have more armor against incoming tank fire, making them more useful in combat. Currently, heavy tanks and faster medium tanks share similar armor values, which put the slower heavy tanks at a major disadvantage. This patch will once again give players a reason to choose the Tiger I over the Panzer IV, for instance. Tank shells will also have increased velocity and drag over distance, making them more reliable at mid-range combat. Armor-piercing specializations have gotten a buff, making them even more deadly against other vehicles, and standard tank shells will also do more damage to infantry after the patch.
As previously reported, this patch will also add Combined Arms, the game’s long-awaited cooperative multiplayer mode, with eight different missions available at launch. The patch notes say that the update will go live on February 12th, though producer Jaqub Ajmal has stated on Twitter that DICE doesn’t yet have a solid release date. Battlefield Bulletin tweeted that the patch has gone through its certification process and will launch in the middle of the week, but it won’t be on the 12th. For a full rundown of all the fixes coming in the update, you can read the (mostly) complete patch notes (PDF).