Update: Firestorm’s in-game tutorial video has seemingly leaked. The video might get taken down soon, but it does confirm a ton of details from the previous data-mine.
Loot rarity, for instance, will affect weapons, but the only differences between different rarities are the attachments you’ll find on them. Solo, duos, and squad modes are confirmed, as well as personal helicopters and Schwimmwagens. Interestingly, you can still fire your pistol even after being downed, which could lead to some pretty epic comeback moments. Oh, and the wall of fire looks pretty bad graphically, but it looks awesome when it’s tearing through a building.
Original Story: Battlefield V‘s battle royale mode, Firestorm, is launching this month, but so far developer DICE has barely revealed anything about the mode other than there’s a big ring of fire and that you can drive a tractor. However, a recent leak pieced together from clues in the game files has revealed certain key details about Firestorm, and DICE has definitely taken notice.
Following the apparent leak of a new multiplayer map called “Provence” found in the game’s files following the most recent update, Reddit user temporyal dug a little deeper and discovered some interesting files seemingly related to Firestorm, answering some of our most pressing questions about the mode.
Originally, Firestorm was meant to be squads-only, with 16 teams of four players squaring off against one another. However, the files indicate there are actually solo and duo modes, too. This is something that most battle royale fans expect from their games, so it’s good to see that developer Criterion Games, who is heading development on the mode, is including these options for players who like going it alone. If you want to solo queue, it looks like that option will be available as well, with a “looking for group” system discovered in the game files.
It looks like Firestorm is taking other notes from the battle royale games that have come before. The game files hint that the start of the game will see players parachuting into the war zone, and the game’s HUD will feature an altimeter during these opening moments. Loot will have four different types of rarity levels and players will have to manage their inventories by finding backpacks, which will have three different tiers, similar to PUBG‘s backpacks. There are also, unfortunately, three tiers of armor vests, though hopefully this system will take more notes from PUBG rather than Apex Legends. Weapons, also, will be categorized into tiers like in Fortnite, though it sounds like there will be a way for players to find and equip specializations to their weapons. There are also safes that players can seemingly open to get better loot, similar to Fortnite‘s chests.
That’s where things start to diverge a bit. Battlefield is best known for its destructible environments and its mixture of vehicular combat and infantry gameplay, and Firestorm is incorporating both of these elements into a battle royale setting. Firestorm will integrate two of Battlefield V‘s tanks—the Tiger I and the Valentine—as well as several other transport vehicles like Halftracks, Kubelwagens, and Kettenkrads, all of which are in the base game. Players will most likely be able to get tanks by opening vehicle breakouts on objectives, which will possibly be visible on the map. These vehicles will have gas gauges similar to PUBG‘s. However, there’s another new element called “blueprints” that seem to give players access to more interesting transportation, including a sports car, an amphibious Schwimmwagen, and a helicopter. No, that’s not a joke. Some rotorcraft were actually used in World War II, and it looks like we could be seeing them in Firestorm.
Squad reinforcements will also be available during Firestorm. Players will have access to artillery strikes, supply drops, vehicle call-ins, and even a V-1 rocket, all of which are currently in Battlefield V. However, several other new reinforcements were also present in the game files, including a strafing run from an AI-controlled Stuka and a mysterious “Danger Zone,” which might alert players to enemy locations within a specific zone.
It’s important to note that some of these elements might not appear in the launch version of Firestorm, but DICE has seemingly confirmed the legitimacy of the leak by recognizing it. After the leak went live, global community manager Ben Walke commented on the post with the “eyes” emoji. DICE released a video on Twitter teasing the mode’s upcoming trailer, going so far as to recognize the leak on Reddit:
More to come… 🔥🌪️ pic.twitter.com/gyWooNjQZh
— #Battlefield V (@Battlefield) March 7, 2019
Interestingly enough, the teaser video shows character customization options that currently aren’t available in the main game—namely, hair and facial hair options. Of course, DICE has teased us with cool customization before, only to leave it out of the finished product.
Firestorm is scheduled to launch this month along with the third Tides of War chapter, “Trial by Fire.” The current Tides of War chapter, “Lightning Strikes,” ends on March 20th, so we could be playing Firestorm as early as March 21st. We’ll learn more about the mode soon enough, as several EA Gamechangers have tweeted about traveling to Stockholm to play the mode, and the teaser video seems to hint that we’ll see the trailer next week.