One of the biggest problems facing the PC version of Battlefield V is how prevalent cheating seems to be. In response, developer DICE has published a blog post about its anti-cheat efforts that says a whole lot of nothing.
The post, written by DICE anti-cheat producer Sean Merson, touches on the developer’s anti-cheat efforts in the vaguest sense possible. According to post, DICE is working on better prevention, better detection, and keeping “up to date with the latest cheat developments and reacting to them in a faster and leaner matter.” Unfortunately, the blog post doesn’t get into specifics “to avoid revealing anything which cheaters and cheat program developers may take advantage of.”
DICE’s response to cheating didn’t go over well on Reddit, where many in the community are seeing the post as “don’t worry, we’re working on it,” without any tangible proof that their efforts are proving effective. Battlefield V employees a server-side anti-cheat program called FairFight, though some Reddit users suggest that DICE move over to something a little more effective, specifically the BattlEye system that PUBG Corp. uses for PlayerUnknown’s Battlegrounds. That program has effectively banned millions of cheaters, though that hasn’t entirely stopped the game’s less honest players from discovering new exploits.
Cheating is already a problem in Battlefield V, but the upcoming launch of its battle royale mode, Firestorm, has players even more worried. Due to the nature of the genre, battle royale games are breeding grounds for cheaters, and publisher EA recently insinuated that Battlefield V has a lot riding on Firestorm’s ability to attract new players. If cheaters derail Firestorm’s launch on PC, it could leave a bad lasting impression for new players who are first picking up the game for its battle royale mode.
In the meantime, DICE’s best solution for slowing down cheaters is for players who suspect cheaters to report them and to protect their own accounts with log-in verification.