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Spider-Man


 

Yet another Game Informer interview with Marvel’s Spider-Man‘s creative director has revealed even more details on the upcoming game, including an interesting perk that unlocks after completion.

The interview takes place in a podcast, with the three GI editors that toured developer Insomniac Games several weeks ago talking to creative director Bryan Intihar via webcam. After touching on the recently launched Avengers: Infinity War film and getting Intihar’s take on it, the editors bombard the director with a half hour of questions from the community about the game.

Toward the end of the interview (around 24 minutes, 30 seconds in), Intihar is asked why the game doesn’t feature a day/night cycle. The director explains that elements like time of day and weather are important for setting the intended tone of a narrative, but he also reveals that players will have the freedom to manually change both after completing the game’s story campaign.

Other game details discussed in the interview include how the recently revealed Iron Spider suit will not be permanently locked behind pre-order, the fact that players will unfortunately not be able to travel to the Statue of Liberty, and more. Check out the full interview on Game Informer‘s website.

Marvel’s Spider-Man is slated to launch September 7th, exclusively on PlayStation 4. In previous Game Informer coverage, fans learned more about the role Mary Jane Watson will play in the action game.

Source: Game Informer

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About Nick Plessas

view all posts

Nick didn’t start gaming until mid-2006. Once his parents finally allowed a console into the house, it was all uphill from there. Starting out with a PS2, he grew an affinity for Sony consoles and moved on to the PS3, and now the PS4. He keeps his gaming palette wide, but, gun to his head, he’d have to say shooters are his genre of choice. Find him on Twitter @idole808

Beating Spider-Man will give players a couple of godlike powers

Players will unlock new control over the game world of Marvel's Spider-Man after knocking out the story campaign.

By Nick Plessas | 05/1/2018 11:00 AM PT

Video

Yet another Game Informer interview with Marvel’s Spider-Man‘s creative director has revealed even more details on the upcoming game, including an interesting perk that unlocks after completion.

The interview takes place in a podcast, with the three GI editors that toured developer Insomniac Games several weeks ago talking to creative director Bryan Intihar via webcam. After touching on the recently launched Avengers: Infinity War film and getting Intihar’s take on it, the editors bombard the director with a half hour of questions from the community about the game.

Toward the end of the interview (around 24 minutes, 30 seconds in), Intihar is asked why the game doesn’t feature a day/night cycle. The director explains that elements like time of day and weather are important for setting the intended tone of a narrative, but he also reveals that players will have the freedom to manually change both after completing the game’s story campaign.

Other game details discussed in the interview include how the recently revealed Iron Spider suit will not be permanently locked behind pre-order, the fact that players will unfortunately not be able to travel to the Statue of Liberty, and more. Check out the full interview on Game Informer‘s website.

Marvel’s Spider-Man is slated to launch September 7th, exclusively on PlayStation 4. In previous Game Informer coverage, fans learned more about the role Mary Jane Watson will play in the action game.

Source: Game Informer

0   POINTS
0   POINTS



About Nick Plessas

view all posts

Nick didn’t start gaming until mid-2006. Once his parents finally allowed a console into the house, it was all uphill from there. Starting out with a PS2, he grew an affinity for Sony consoles and moved on to the PS3, and now the PS4. He keeps his gaming palette wide, but, gun to his head, he’d have to say shooters are his genre of choice. Find him on Twitter @idole808